Trial reportBMC medical education2024
Enhancing medical education for undergraduates: integrating virtual reality and case-based learning for shoulder joint.
Trial report in BMC medical education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
12 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Immersive virtual reality based on head-mounted display in medical education: a systematic review.BMC medical education · 2025Pooled it
- Effectiveness of situational simulation and case-based learning in pediatric intern cardiopulmonary resuscitation training: a pilot study.BMC medical education · 2026Trial
- Trial
- Medical students' perceptions of the impact of case-based learning on engagement, cognitive skills, and communication.BMC medical education · 2026Article
- Case-based virtual reality simulation for penetrating facial wound suture skill training in medical students: design and pilot study.BMC medical education · 2025Article
- Dual-track drive for precision education: developing a targeted teaching model in the standardized training of lymphoma subspecialty physicians through the integration of problem-based learning and case-based learning.BMC medical education · 2025Article
- Convenience sampling of primary school students in Tianjin to evaluate the effectiveness of mobile-based virtual reality experimental learning in oral health education.BMC oral health · 2025Article
- Evaluating the impact of interactive video-based case-based learning in clinical medical education: a randomized controlled trial.Frontiers in medicine · 2025Article
- Undergraduate pharmacy students' preference for case-based learning: a discrete choice experiment in China.Frontiers in pharmacology · 2025Article
- Application of a hybrid virtual-physical teaching model integrating mixed reality and 3D printing in clinical joint orthopedic education.Frontiers in surgery · 2025Article
- Problem-Based Learning and Case-Based Learning in Clinical Practical Teaching for Gynecology Residents: A Narrative Review.Advances in medical education and practice · 2025Review
- Integration of Augmented Reality, Virtual Reality, and Extended Reality in Healthcare and Medical Education: A Glimpse into the Emerging Horizon in LMICs-A Systematic Review.Journal of medical education and curricular developmentReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors.
Funding
Abstract
backgroundThe integration of Virtual Reality (VR) with Case-Based Learning (CBL) has the potential to revolutionise undergraduate medical education, particularly in complex subjects such as the anatomy and rehabilitation of the shoulder joint. This study aimed to explore the effectiveness of this innovative approach in enhancing learning outcomes and knowledge retention.
methodsThis study employed a parallel-group, assessor-blinded randomised controlled trial (RCT) design. A comprehensive five-week educational programme was developed, combining traditional lecture-based learning with VR-enhanced CBL. The study involved 82 undergraduate students from China Medical University, who were divided into groups receiving different combinations of VR and CBL. Student performance was evaluated through tests and questionnaires.
resultsIn the anatomy-related courses, the integration of VR technology with CBL yielded significantly higher results (87.71 ± 5.60) compared to traditional methods (82.59 ± 6.64), with a statistically significant difference (P < 0.05). This provides compelling evidence of VR's potential to enhance student engagement and knowledge retention. In the context of physiotherapy-related courses, however, while the test scores of the VR-combined CBL group (81.85 ± 5.99) were marginally higher than those of the traditional CBL group (79.02 ± 7.57), this difference was not statistically significant (P > 0.05).
conclusionThe present study provides preliminary evidence for the benefits of incorporating VR into medical education, particularly in anatomy. While the results are promising, further research is needed to explore the optimal integration of VR and CBL in rehabilitation studies and to assess their long-term impact on student learning and clinical performance.
trial registrationThe study was registered with Chinese Clinical Trials Registry (Registration Number: ChiCTR2400089295) on 05/09/2024.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.