ArticlePsychology research and behavior management2023
Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory.
Article in Psychology research and behavior management, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 3 of them syntheses that pooled it.
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Who cites it
18 citing papers in PubMed, 3 syntheses or guidelines pooled it, 16 citations in OpenAlex.
- Prevalence of depression, anxiety, and stress among university students in the post-COVID-19 period: a systematic review and meta-analysis.BMC psychology · 2026Pooled it
- Association Between Short-Form Video Use and Mental Health: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2026Pooled it
- Delay discounting and anxiety: a systematic review on current evidence for clinical and non-clinical population.Frontiers in psychology · 2025Pooled it
- The effectiveness of an online acceptance and commitment therapy self-help course in reducing excessive gaming behavior through inhibitory control: A pilot randomized controlled trial.Journal of behavioral addictions · 2026Trial
- Article
- Gender-Specific Networks in the Relationship Between Time Perspective and Short-Form Video Addiction Among Chinese Adolescents.International journal of psychology : Journal international de psychologie · 2026Article
- Short video addiction is associated with students' academic disengagement: a moderated mediation analysis.Scientific reports · 2026Article
- Parental Educational Involvement and Academic Delay of Gratification Among Chinese Adolescents: The Chain-Mediating Role of Self-Control and Consideration of Future Consequences.Behavioral sciences (Basel, Switzerland) · 2026Article
- The mediating effect of academic delay of gratification on the relationship between future time perspective and learning engagement among nursing students: A multi-center cross-sectional study.BMC medical education · 2026Article
- Latent profiles of academic delay of gratification and the mediating role of academic self-efficacy in the pathway to academic involution among Chinese college students.Frontiers in psychology · 2026Article
- The association between short video addiction and emotion dysregulation among college students: a latent profile analysis and its influencing factors.Frontiers in psychology · 2026Article
- The association between adolescents' recreational screen exposure and academic performance and its mediating mechanisms.Frontiers in public health · 2026Article
- The impact of mobile internet usage patterns on employment intentions of medical students: A cross-sectional study.PloS one · 2026Article
- Short-form video, cognitive and mental health outcomes: a systematic review.BMJ public health · 2026Article
- Gaming, religiosity and mental health among Georgian students.Discover mental health · 2025Article
- Association of types of on-screen content with mental health problems among Chinese adolescents.European child & adolescent psychiatry · 2025Article
- Investigating the link between trait procrastination and college students' sleep quality: the mediating role of self-efficacy and executive function.Frontiers in psychiatry · 2025Article
- The Relationships Between Short Video Usage and Subjective Well-Being: Mediation Models and Network Analysis.Behavioral sciences (Basel, Switzerland) · 2024Article
Corrections and comments
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Authors and funding
14 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Objective: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depression, prospective memory, and academically delayed gratification (ADOG) in relation to online gaming-related behaviours, and explored the possible mechanisms by which excessive online gaming and short video use may lead to decreased ADOG, to expand our understanding of excessive short video use. Methods: Based on the whole class random sampling method, a questionnaire survey was conducted among college students in Northern Anhui, China from May 7 to July 27, 2022. The questionnaires included the Generalized Anxiety Disorder Scale (GAD-7), Patient Health Questionnaire Scale (PHQ-9), Prospective and Retrospective Memory (PRM) Questionnaire, and ADOG Scale. Results: A total of 1016 participants completed the survey. The study found that of all the internet behaviors, 20.8% of the college students mainly played online games, 43.9% mainly played short videos, and 35.3% conducted other online behaviors. When compared with other internet behaviors, online gaming and short video behaviors can cause more serious anxiety/depression and worse PRM and ADOG scores. As time spent playing online games and short videos increased, anxiety and depression became worse, and the scores for PRM and ADOG also declined. Anxiety, depression, and PRM mediate the relationship between time spent on online gaming/short videos and ADOG. Conclusion: Excessive short videos behaviour may produce the same psychological problems and learning problems as online gaming disorder. Excessive short video and online gaming behaviors may affect ADOG performance through anxiety, depression, and prospective memory. These findings could be used as a basis for future studies on the improvement of ADOG.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.