Evidence map›Paper›PMID 37908679›Full record

ArticlePsychology research and behavior management2023

Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory.

Ling-Ling Xia, Jun-Da Li, Fan Duan, Jing Zhang, Lin-Lin Mu, Li-Jin Wang, Chen-Yang Jiao, Xun Song, Ze Wang, Jin-Xuan Chen and 4 more

Open access · goldAbstract read
In one paragraph

Article in Psychology research and behavior management, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 3 pooled it
4.1field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 3 syntheses or guidelines pooled it, 16 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

14 authors at 3 institutions in 1 country.

Ling-Ling Xia *School of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.ORCID 0009-0001-3591-1440
Jun-Da Li *School of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.ORCID 0009-0008-3241-8483
Fan Duan *School of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Jing ZhangSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Lin-Lin MuSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Li-Jin WangSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Chen-Yang JiaoSchool of Medical Imaging, Wannan Medical College, Wuhu, People's Republic of China.
Xun SongSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Ze WangSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Jin-Xuan ChenSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Jing-Jing WangSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Yue WangSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Xiao-Chu ZhangSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Dong-Liang JiaoSchool of Mental Health, Bengbu Medical College, Bengbu, People's Republic of China.
Bengbu Medical College · CNUniversity of Science and Technology of China · CNWannan Medical College · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depression, prospective memory, and academically delayed gratification (ADOG) in relation to online gaming-related behaviours, and explored the possible mechanisms by which excessive online gaming and short video use may lead to decreased ADOG, to expand our understanding of excessive short video use. Methods: Based on the whole class random sampling method, a questionnaire survey was conducted among college students in Northern Anhui, China from May 7 to July 27, 2022. The questionnaires included the Generalized Anxiety Disorder Scale (GAD-7), Patient Health Questionnaire Scale (PHQ-9), Prospective and Retrospective Memory (PRM) Questionnaire, and ADOG Scale. Results: A total of 1016 participants completed the survey. The study found that of all the internet behaviors, 20.8% of the college students mainly played online games, 43.9% mainly played short videos, and 35.3% conducted other online behaviors. When compared with other internet behaviors, online gaming and short video behaviors can cause more serious anxiety/depression and worse PRM and ADOG scores. As time spent playing online games and short videos increased, anxiety and depression became worse, and the scores for PRM and ADOG also declined. Anxiety, depression, and PRM mediate the relationship between time spent on online gaming/short videos and ADOG. Conclusion: Excessive short videos behaviour may produce the same psychological problems and learning problems as online gaming disorder. Excessive short video and online gaming behaviors may affect ADOG performance through anxiety, depression, and prospective memory. These findings could be used as a basis for future studies on the improvement of ADOG.

Indexed as

academic delay of gratificationanxietydepressiononline gamesprospective memoryshort video

Identifiers

PMID37908679
PMCPMC10615256
OpenAlexW4388140693

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.