Evidence map›Paper›PMID 37632819›Full record

ReviewJMIR dermatology2021

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.

Mindy D Szeto, Daniel Strock, Jarett Anderson, Torunn E Sivesind, Victoria M Vorwald, Hope R Rietcheck, Gil S Weintraub, Robert P Dellavalle

Abstract readReview
In one paragraph

Review in JMIR dermatology, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 3 syntheses or guidelines pooled it.

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  18. Emergency Medicine Obstetrics and Gynecology: A Case-Based Curriculum for Residents.MedEdPORTAL : the journal of teaching and learning resources · 2023
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Mindy D Szeto *Department of Dermatology, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.ORCID https://orcid.org/0000-0003-3642-3753
Daniel Strock *School of Medicine, Eastern Virginia Medical School, Norfolk, VA, United States.ORCID https://orcid.org/0000-0002-0813-499X
Jarett AndersonArizona College of Osteopathic Medicine, Glendale, AZ, United States.ORCID https://orcid.org/0000-0002-9604-5638
Torunn E SivesindDepartment of Dermatology, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.ORCID https://orcid.org/0000-0003-4805-0632
Victoria M VorwaldSchool of Medicine, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.ORCID https://orcid.org/0000-0001-7803-7792
Hope R RietcheckDepartment of Dermatology, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.ORCID https://orcid.org/0000-0002-4724-9570
Gil S WeintraubDepartment of Dermatology, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.ORCID https://orcid.org/0000-0002-2003-4406
Robert P DellavalleDepartment of Dermatology, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.ORCID https://orcid.org/0000-0001-8132-088X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundGame-based approaches, or gamification, are popular learning strategies in medical education for health care providers and patients alike. Gamification has taken the form of serious educational games and simulations to enable learners to rehearse skills and knowledge in a safe environment. Dermatology learners in particular may benefit from gamification methods, given the visual and procedural nature of the field.

objectiveThis narrative review surveys current applications of gamification within general medical training, in the education of dermatology students, and in dermatology patient outreach.

methodsA literature search was performed using PubMed, Google Scholar, and ResearchGate to access and review relevant medical education- and dermatology-related gamification studies published in peer-reviewed journals. Two independent researchers with education and experience in dermatology screened publications to select studies featuring a diversity of gamification approaches and study subjects for in-depth examination.

resultsA total of 6 general medical education-related and 7 dermatology-specific gamification studies were selected. Gamification generally increased motivation and engagement, improved reinforcement of learning objectives, and contributed to more enjoyable and positive educational experiences compared to traditional modes of instruction. Enhancing examination scores, building confidence, and developing stronger team dynamics were additional benefits for medical trainees. Despite the abundance of gamification studies in general medical education, comparatively few instances were specific to dermatology learning, although large organizations such as the American Academy of Dermatology have begun to implement these strategies nationally. Gamification may also a provide promising alternative means of diversifying patient education and outreach methods, especially for self-identification of malignant melanoma.

conclusionsSerious games and simulations in general medical education have successfully increased learner motivation, enjoyment, and performance. In limited preliminary studies, gamified approaches to dermatology-specific medical education enhanced diagnostic accuracy and interest in the field. Game-based interventions in patient-focused educational pilot studies surrounding melanoma detection demonstrated similar efficacy and knowledge benefits. However, small study participant numbers and large variability in outcome measures may indicate decreased generalizability of findings regarding the current impact of gamification approaches, and further investigation in this area is warranted. Additionally, some relevant studies may have been omitted by the simplified literature search strategy of this narrative review. This could be expanded upon in a secondary systematic review of gamified educational platforms.

Indexed as

dermatology educationeducationgame-playinggamesgamificationmedical educationpatient educationreviewserious gamessimulations

Identifiers

PMID37632819
PMCPMC10334961

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.