Evidence map›Paper›PMID 34968932›Full record

Trial reportNurse education today2022

Facilitating nursing students' skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study.

Ching-Yi Chang, Min-Huey Chung, Jie Chi Yang

2 registry-linked trialsAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Nurse education today, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 23 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
23citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06475144 naunknown statusnot on this mapstarted 2024, after this paper: background citation

Effects of an Online Escape Room on Enhancing Nurses' Knowledge, Clinical Reasoning, and Self-Efficacy Regarding Early Warning Signs of Sepsis: A Randomized Controlled Trial

TypeinterventionalSponsorXin-Ning LeeRan2024 to 2024Enrolled100ConditionsEarly Goal-Directed TherapyArmsonline escape room teaching, online video-based teaching
NCT07428772 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

The Effect of the Online Watch-Summarize-Question-Ask Learning Method on Nursing Students' Knowledge, Skills, Attitudes, and Behaviors Regarding Patient Falls

TypeinterventionalSponsorInonu UniversityRan2026 to 2026Enrolled66ConditionsEducation, Online Learning, Fall Prevention, Fall, AccidentalArmsOnline Watch Summarize Question Learning Model
3 · Its place in the literature

Who cites it

23 citing papers in PubMed, 4 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Ching-Yi ChangSchool of Nursing, College of Nursing, Taipei Medical University, No. 250, Wuxing Street, Taipei 11031, Taiwan; Department of Nursing, Shuang Ho Hospital, Taipei Medical University. Electronic address: frinng.cyc@gmail.com.
Min-Huey ChungSchool of Nursing, College of Nursing, Taipei Medical University, No. 250, Wuxing Street, Taipei 11031, Taiwan; Department of Nursing, Shuang Ho Hospital, Taipei Medical University. Electronic address: minhuey300@tmu.edu.tw.
Jie Chi YangGraduate Institute of Network Learning Technology, National Central University, No. 300, Zhongda Rd., Zhongli District, Taoyuan City 320317, Taiwan. Electronic address: yang@cl.ncu.edu.tw.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundKey challenges for clinical education during the COVID-19 pandemic include how to continue teaching and learning, how to teach core clinical skills, and how to demonstrate professional and practical skills in various clinical situations. Therefore, nursing students need to learn how to assist with in-patient intubation, eliminate accumulated sputum overflow, and the basic techniques of sputum suction.

objectivesWe proposed and investigated an approach to integrating online game-based learning with the watch-summarize-question strategy to improve nursing students' learning achievement, self-efficacy, learning engagement, and learning satisfaction in sputum suction skill training.

designA quasi-experimental study with pretest and posttest design. SETTINGS AND

participantsWe randomly allocated 45 first-year nursing students to an experimental group (n = 21) or a control group (n = 24) at a school of nursing in a university.

methodsThe experimental group adopted the online game-based learning and watch-summarize-question strategy, while the control group used video-based learning. Participants were assessed on learning achievement of sputum suction skills, self-efficacy, learning engagement, and learning satisfaction before and after the intervention.

resultsThe experimental group, which used the proposed approach, achieved statistically significant higher learning achievement, self-efficacy, learning engagement, and learning satisfaction than the control group.

conclusionsThe integration of online game-based learning with the watch-summarize-question strategy demonstrated a positive impact on nursing students' sputum suction skill training. Nurse educators and researchers should consider integrating computer technology and teaching strategies to facilitate nursing education.

Indexed as

COVID-19Education, DistanceEducation, Nursing, BaccalaureateStudents, NursingHumansPandemicsSARS-CoV-2Distance educationLearning engagementNursing educationOnline game-based learningSelf-efficacy

Identifiers

PMID34968932
PMCPMC8702594

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.