ArticleNurse education today2021
A gameful blended-learning experience in nursing: A qualitative focus group study.
Article in Nurse education today, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 11 papers, 3 of them syntheses that pooled it.
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Who cites it
11 citing papers in PubMed, 3 syntheses or guidelines pooled it, 46 citations in OpenAlex.
- Nursing Faculty Experiences With Emergent Remote Teaching Transitions: A Qualitative Systematic Review.Computers, informatics, nursing : CIN · 2026Pooled it
- Digital Strategies Utilised to Encourage Undergraduate Nursing Students' Engagement in Online Units of Study Throughout the COVID-19 Pandemic: A Systematic Review.Nursing open · 2026Pooled it
- Navigating nursing curriculum change during COVID-19 pandemic: A systematic review and meta-synthesis.Nurse education in practice · 2022Pooled it
- E-learning Challenges among Healthcare Students: A Scoping Review.Journal of advances in medical education & professionalism · 2026Review
- Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence.Asian/Pacific Island nursing journal · 2025Review
- Gamification as a Tool for Understanding Mental Disorders in Nursing Students: Qualitative Study.JMIR nursing · 2025Article
- Impact of blended teaching on knowledge, skills, and work-related stress among novice operating room nurses.Journal of education and health promotion · 2025Article
- Facilitators and barriers to online group work in higher education within health sciences - a scoping review.Medical education online · 2024Article
- Physical activity and mental health in children and youth during COVID-19: a systematic review and meta-analysis.Child and adolescent psychiatry and mental health · 2023Review
- Gamification of e-learning in higher education: a systematic literature review.Smart learning environments · 2023Review
- How Do Consumers Understand Food Processing? A Study on the Brazilian Population.Foods (Basel, Switzerland) · 2022Article
Corrections and comments
- Erratum issued
Authors and funding
6 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe COVID-19 pandemic has posed significant challenges around the world, affecting over 1.5 billion students in 191 countries. This situation has forced faculties and health-related degrees in particular to be innovative, flexible, and agile when transitioning to online or blended learning.
objectiveThe aim of this study was to explore nursing students' experiences and perceptions of the use of game elements in two full-nursing subjects using a blended-learning teaching strategy.
designA qualitative study was conducted through sixteen focus group interviews between November 2020 and January 2021.
settingThis study took place at the Jaume I University with students enrolled in Adult and Elderly Health Programmes and Chronic Processes in their second and third year, respectively.
participantsOne hundred forty-nine second- and third-year undergraduate nursing students took part in the focus group interviews.
methodsA blended-learning teaching approach with game elements was developed for two full-undergraduate nursing subjects. Focus groups using a semi-structured interview protocol were conducted after delivering the teaching content. A content analysis was used to analyse the focus group interview data.
resultsThe qualitative analysis revealed four major themes: (i) teaching transition in the COVID-19 pandemic scenario, (ii) game elements to retain student attention and learning, (iii) gameful designs for competency-based team training, and (iv) blended learning vs face-to-face learning including gamification.
conclusionsThis study yields, for the first time, findings about the use of game elements in blended learning. This strategy was shown to be useful for teaching other key clinical or teamwork-related skills such as creativity, innovation, team-based communication, and responsibility, in addition to supporting the use of this innovative teaching strategy to reduce online fatigue and stress and increase student engagement in online classes.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.