ArticleBMC medical education2019
Using online game-based platforms to improve student performance and engagement in histology teaching.
Article in BMC medical education, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05570799 (Effect of Using Gamification and Augmented Reality in Mechanical Ventilation Teaching on Nursing Students' Knowledge, Motivation, and Self-Efficacy), which is not on this map. Cited by 74 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effect of Using Gamification and Augmented Reality in Mechanical Ventilation Teaching on Nursing Students' Knowledge, Motivation, and Self-Efficacy: A Randomized Controlled Trial
Who cites it
74 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Innovative Didactic Learning Formats: Have They Improved Dental Education? A Systematic Review and Meta-Analysis.International endodontic journal · 2026Pooled it
- Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012-2022.BMC medical education · 2024Pooled it
- Design, Implementation and Evaluation of Educational Aid Game for Differential Diagnosis of Oral Lesions Through Mobile Learning.European journal of dental education : official journal of the Association for Dental Education in Europe · 2026Trial
- A comparison of traditional and virtual reality haptic simulator approaches in preclinical endodontic training: Impacts on skill acquisition, confidence and stress.International endodontic journal · 2026Trial
- Assessment and evaluation of a serious game for teaching factual knowledge in dental education.BMC medical education · 2023Trial
- Caution with competitive gamification in medical education: unexpected results of a randomised cross-over study.BMC medical education · 2023Trial
- Facilitating nursing students' skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study.Nurse education today · 2022Trial
- A quasi-experimental crossover study on student engagement and performance in a gamified team-based learning module in physiology.Medical education online · 2026Article
- The use of voiceovers and review games in teaching immunology.ImmunoHorizons · 2026Article
- Game-Based Learning: A Pilot Educational Strategy to Foster the Learning of Endodontic Terminology.International endodontic journal · 2026Article
- Evaluating a digital serious game for learning medical terminology in a randomized controlled trial.NPJ digital medicine · 2026Article
- Blended and digital approaches in histology and pathology teaching: A scoping review.Anatomical sciences education · 2026Article
- Article
- Digital escape rooms in medical education: Lessons learned from design and pilot implementation.BMC medical education · 2026Article
- The power of play-based learning: evaluating the impact of collaborative gamified quizzing on medical students' learning through the lens of Kirkpatrick's framework.BMC medical education · 2026Article
- Games as homework to promote student engagement in an asynchronous online course.Canadian journal of dental hygiene : CJDH = Journal canadien de l'hygiene dentaire : JCHD · 2026Article
- Evaluating the impact of "Anatomy Cluedo" on cognitive learning and game mechanics: A pilot gamification study in cranial nerve anatomy.Pakistan journal of medical sciences · 2026Article
- A global overview of anatomical science education and its present and future role in biomedical curricula.Anatomical sciences education · 2026Review
- The scavenger hunt game: An innovative way to augment peer-assisted learning among medical undergraduates for competency attainment.Journal of education and health promotion · 2026Article
- Gamification in Pathology: Mode of Improving the Subject Understanding and Academic Performance of Indian Medical Undergraduates.Journal of pharmacy & bioallied sciences · 2025Article
14 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
16 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundHuman morphology is a critical component of dental and medical graduate training. Innovations in basic science teaching methods are needed to keep up with an ever-changing landscape of technology. The purpose of this study was to investigate whether students in a medical and dental histology course would have better grades if they used gaming software Kahoot® and whether gamification effects on learning and enjoyment.
methodsIn an effort to both evoke students' interest and expand their skill retention, an online competition using Kahoot® was implemented for first-year students in 2018 (n = 215) at the University of Eastern Finland. Additionally, closed (160/215) or open-ended (41/215) feedback questions were collected and analyzed.
resultsThe Kahoot® gamification program was successful and resulted in learning gains. The overall participant satisfaction using Kahoot® was high, with students (124/160) indicating that gamification increased their motivation to learn. The gaming approach seemed to enable the students to overcome individual difficulties (139/160) and to set up collaboration (107/160); furthermore, gamification promoted interest (109/160), and the respondents found the immediate feedback from senior professionals to be positive (146/160). In the open-ended survey, the students (23/41) viewed collaborative team- and gamification-based learning positively.
conclusionThis study lends support to the use of gamification in the teaching of histology and may provide a foundation for designing a gamification-integrated curriculum across healthcare disciplines.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.