Evidence map›Paper›PMID 29450245›Full record

ArticleAddictive behaviors reports2017

Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia.

Nazmus Saquib, Juliann Saquib, AbdulWaris Wahid, Abdulrahman Akmal Ahmed, Hamad Emad Dhuhayr, Mohamed Saddik Zaghloul, Mohammed Ewid, Abdulrahman Al-Mazrou

Open access · goldAbstract read
In one paragraph

Article in Addictive behaviors reports, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 32 papers.

0numbers the graph read from it
0cells of the map it votes in
32citing papers in PubMed
26.1field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

32 citing papers in PubMed, 117 citations in OpenAlex.

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  8. The Relationship between video game addiction and bladder/bowel dysfunction in childrenBiomedica : revista del Instituto Nacional de Salud · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Nazmus SaquibCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Juliann SaquibCollege of Medicine, Qassim University, Saudi Arabia, PO Box 6655, Buraidah 51452, Qassim, Saudi Arabia.
AbdulWaris WahidCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Abdulrahman Akmal AhmedCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Hamad Emad DhuhayrCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Mohamed Saddik ZaghloulCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Mohammed EwidCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Abdulrahman Al-MazrouCollege of Medicine, Sulaiman Al Rajhi Colleges, Saudi Arabia, PO Box 777, Al Bukairyah 51941, Qassim, Saudi Arabia.
Sulaiman Al Rajhi Colleges · SAQassim University · SA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionFew studies have estimated screen time among Arab adolescents, and no studies, to date, have published data on addiction to video games or Internet games among Arab adolescents. This study aimed to assess the prevalence of addiction to video games and its correlation with mental health in a sample of expatriate high school students from the Al-Qassim region of Saudi Arabia.

methodsThe survey was conducted in 2016 among 276 students enrolled in ninth through twelfth grades in the International Schools in Buraidah, Al-Qassim. Students who returned signed consent forms from their parents filled out a self-administered questionnaire that included validated scales on addiction to video games, general health, and lifestyle.

resultsThe proportion between the sexes and the schools were roughly equal. Around 32% were overweight or obese, 75% had screen time ≥ 2 h/day, and 20% slept < 5 h/night. Sixteen per cent (16%) were addicted to video games and 54% had psychological distress. Addiction to video games was strongly associated with psychological distress (OR = 4.1, 95% CI = 1.80, 9.47). Other significant correlates were female gender, higher screen time, and shorter sleep hours.

conclusionsThe proportion of students with psychological distress was high. Future studies should investigate other potential correlates of distress such personal traits, family relations, and academic performance.

Indexed as

AddictionAdolescentPsychological distressSaudi ArabiaScreen timeVideo games

Identifiers

PMID29450245
PMCPMC5800576
OpenAlexW2760248567

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.