Evidence map›Paper›PMID 42892812›Full record

ArticleF1000Research2025

Bringing Numbers to Life and Reducing Anxiety: An Augmented Reality and Haptic Feedback-Based Mathematics Game for Primary School Students.

Andry Ananda Putra Tanggu Mara Andryananda, Hilda Widia Rita Hamid, Margaretha Ivana Angeline, Inayah Wulandari, Lutfi Marfuah, Abdul Khair Idham Hamzah

Abstract read
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Article in F1000Research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

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No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Andry Ananda Putra Tanggu Mara AndryanandaVocational and Technical Education, Yogyakarta State University, Yogyakarta, Indonesia.ORCID https://orcid.org/0009-0007-5981-6847
Hilda Widia Rita HamidFaculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Special Region of Yogyakarta, Indonesia.
Margaretha Ivana AngelineFaculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Special Region of Yogyakarta, Indonesia.ORCID https://orcid.org/0009-0001-6445-5720
Inayah WulandariFaculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Special Region of Yogyakarta, Indonesia.
Lutfi MarfuahFaculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Special Region of Yogyakarta, Indonesia.
Abdul Khair Idham HamzahFaculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Special Region of Yogyakarta, Indonesia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Mathematics is a basic discipline which causes anxiety to primary school students, resulting in reduced motivation for learning and poor achievements. Traditional instruction heavily leans on abstract symbols, which can add to cognitive load and a feeling of emotional opposition. To address this issue, this study developed a learning model integrating augmented reality (AR) and haptic feedback to create an interactive and multisensory mathematics experience. A quasi-experimental design was conducted with 120 students divided into experimental and control groups. The experimental group used the AR-haptic mathematics game for six weeks, while the control group learned through textbooks and teacher explanations. Data was gathered by using the conceptual understanding tests, a mathematics anxiety scale, classroom observations and student interviews. The quantitative data were analyzed by t-test, ANCOVA and MANOVA analysis; qualitative data were analyzed positionally. The results indicated significant progress in experimental groups' conceptual understanding and mathematics anxiety decrease when compared to the control group. The mean for the post-test experimental group was 82, and for the control group, it was 62 with a large effect size. The average level of maths anxiety decreased in the experimental group from 3.2 to 1.8 on a five-point scale. Qualitative feedback revealed that students found the game engaging, enjoyable, and less intimidating than traditional lessons. The integration of AR and haptic feedback effectively enhanced both cognitive and affective outcomes in mathematics learning. The multisensory environment enabled students to interact with abstract concepts in tangible ways, reducing anxiety and promoting positive attitudes toward mathematics. This provides a proof of concept for the effectiveness of immersive technologies as assistive tools in the enhancement of academic achievement and emotional health related to elementary level mathematics learning.

Indexed as

AnxietyAugmented RealityMathematicsStudentsChildFemaleHumansMaleSchoolsAugmented Reality; Haptic Feedback; Mathematics Learning; Math Anxiety; Elementary Education; Educational Games; Technology-Enhanced Learning

Identifiers

PMID42892812
PMCPMC13673076

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.