ArticleiGIE : innovation, investigation and insights2026
Impact of a novel at-home, scope handle-based game controller on novice endoscopists.
Article in iGIE : innovation, investigation and insights, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and Aims: Endoscopy training is an essential component of gastroenterology fellowship programs. Skill assessment has transitioned from a volume-based model to a competency-based framework. However, challenges such as limited supervising faculty availability, lack of standardized evaluations, and patient safety concerns hinder training. Simulation-based training has shown promise in enhancing endoscopic skills, but its adoption is restricted by cost and other practical constraints. To address these barriers, we developed ScopeQuest (Mayo Clinic, Rochester, Minn, USA), a novel, affordable, at-home, gaming-based endoscopy training device aimed at improving psychomotor skills in endoscopy trainees. This study aims to assess the feasibility and impact of the handheld ScopeQuest on endoscope manipulation skills. Methods: A single-arm pretest-post-test pilot study was conducted with medical trainees with no prior endoscopy experience. Participants were trained with the ScopeQuest. Pretraining and post-training endoscopic skill assessments were conducted. Participant confidence, perceived skill improvement, and satisfaction were evaluated using post-training surveys. Results: Ten participants (mean [standard deviation]) age 26 [1.25] years; 50% female) trained for an average (standard deviation) of 1080.5 (346.3) seconds. Mean (standard deviation) task completion time improved from 448.7 (218.85) to 243.6 (92.65) seconds ( Conclusions: An at-home, gaming-based, handheld endoscope simulator is a feasible adjunct to traditional endoscopy training. Although preliminary results suggest improvements in task efficiency and trainee confidence, larger multicenter studies are needed to confirm its effectiveness and assess skill retention and translation to real-life clinical skill development.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.