Evidence map›Paper›PMID 42877504›Full record

ArticleJournal of Alzheimer's disease reports

Safety, acceptability, and usability of an immersive gamification technology system for use in patients with behavioral and psychological symptoms of dementia (phase 1 trial).

Veeda Michelle M Anlacan, Roland Dominic G Jamora, Angelo Cedric F Panganiban, Bryan Andrei C Galecio, Michael L Tee, Maria Eliza R Aguila, Ben Anthony A Lopez, Christian Alfredo K Cruz, Juan Raphael M Gonzales, Isabel Teresa O Salido and 2 more

Registry-linked trialAbstract read
In one paragraph

Article in Journal of Alzheimer's disease reports. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05265182 (Developing an Immersive Gamification Technology System), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05265182 nacompletednot on this map

Developing an Immersive Gamification Technology System (ImGTS) for the Management of Patients With Behavioral and Psychological Symptoms of Dementia (Phase 1 Trial)

TypeinterventionalSponsorAugmented eXperience E-health LaboratoryRan2022 to 2022Enrolled30ConditionsDementia AlzheimersArmsvirtual reality
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Veeda Michelle M AnlacanAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0002-1241-8805
Roland Dominic G JamoraAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0001-5317-7369
Angelo Cedric F PanganibanAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0001-9327-3339
Bryan Andrei C GalecioAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0003-4943-3504
Michael L TeeAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0003-0113-8290
Maria Eliza R AguilaAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0002-4034-4655
Ben Anthony A LopezAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0001-8141-7585
Christian Alfredo K CruzAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0003-2849-8683
Juan Raphael M GonzalesAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0002-4471-8415
Isabel Teresa O SalidoAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0002-9314-0891
Cherica A TeeAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0002-0766-0189
Jaime D L CaroAugmented Experience eHealth Laboratory, Damian Hall, Joaquin Gonzales Compound, University of the Philippines Manila, Manila, Philippines.ORCID https://orcid.org/0000-0003-1447-594X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Virtual reality (VR) is increasingly explored as a novel non-pharmacologic approach to manage Alzheimer's disease, particularly the behavioral and psychological symptoms of dementia. Objective: This phase 1 study aimed to develop an immersive gamification technology system (ImGTS) for the local context and describe its safety, acceptability, and usability among healthy adults prior to clinical deployment in patients with dementia. Methods: The ImGTS was tested on 30 healthy adults using a head-mounted display (HMD; n = 15) or a semi-cave automatic virtual environment (semi-CAVE; n = 15) across four testing sessions. Both qualitative and quantitative questionnaires were administered, with data analyzed through thematic analysis and descriptive statistics. Measures included sense of place, usability, and safety. Results: Participants in both setups reported low VR sickness incidence (four out of 15 participants for both) with decreasing VR sickness questionnaire (VRSQ) scores across sessions (1.50 ± 3.96 to 0 for HMD and 0.78 ± 1.62 to 0 for semi-CAVE). Only mild, mostly oculomotor/disorientation symptoms and slight, transient general discomfort were observed in a minority of participants, using the HMD and semi-CAVE, respectively. Participants also articulated predominantly positive subjective descriptions, with reports of nostalgia and use of strong affective word choices. All participants completed key tasks with little difficulty. The three main activities received "neutral to positive" satisfaction ratings. Conclusions: Overall, our findings indicate that both the HMD and semi-CAVE setups were safe, acceptable, and usable by healthy adult participants. These foundational results support the implementation of phase 2 trials to establish clinical efficacy and tolerability directly within the target population of older individuals living with dementia. Clinical Trial ID: NCT05265182.

Indexed as

Alzheimer's diseaseclinical trialdementiavirtual realityvirtual reality exposure therapy

Identifiers

PMID42877504
PMCPMC13662354

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.