Evidence map›Paper›PMID 42859183›Full record

ArticleEuropean journal of applied physiology2026

Neuromuscular and behavioural evidence of motor control adaptations following 8 weeks of virtual reality exergaming.

Sidney Grosprêtre, Pauline Eon, Mona Herden, Bettina Wollesen

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Article in European journal of applied physiology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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5 · Who and what money

Authors and funding

4 authors.

Sidney GrosprêtreC3S Laboratory, Culture Sport Health Society, Sport and Performance Department, UFR STAPS, University Marie et Louis Pasteur, Besançon, France. sidney.grospretre@univ-fcomte.fr.ORCID http://orcid.org/0000-0003-1023-5842
Pauline EonC3S Laboratory, Culture Sport Health Society, Sport and Performance Department, UFR STAPS, University Marie et Louis Pasteur, Besançon, France.
Mona HerdenUniversity of Hamburg, Hamburg, Germany.
Bettina WollesenGerman Sports University Cologne, Cologne, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeVirtual reality (VR) exergaming was shown to enhance cognitive performance, yet its effects on neuromuscular function remain unclear. This study investigated whether chronic VR exergaming induces adaptations in neuromuscular coordination and speed-accuracy regulation.

methodTwenty-eight healthy young adults (22.8 ± 1.2 years; 9 women) completed an 8-week training programme (two 30-min sessions/week) consisting of either immersive VR exergaming (VR game with rapid and targeted, goal-directed upper-limb movements) or non-immersive video-guided coordination training with Arnis Stick (AS) movements matched for duration and structure. Before and after training, maximal voluntary contraction force (MVC), maximal angular velocity, rate of force development (RFD), electromyographic activity (EMG), antagonist coactivation, and speed-accuracy performance (Fitts' task) were assessed in the elbow flexors and extensors.

resultsMVC did not change in either group. Compared with the active-control condition (AS group), VR exergaming was associated with specific neuromuscular adaptations, including reduced antagonist coactivation of the triceps brachii (p = 0.009) and decreased maximal angular velocity (flexion: p = 0.019; extension: p < 0.001). Importantly, VR improved the regulation of the speed-accuracy trade-off, as evidenced by reduced movement times at higher task difficulty (all p < 0.05). No comparable changes were observed for AS.

conclusionEight weeks of immersive VR exergaming may selectively reshape motor control rather than increase maximal force capacity. These results do not seem to depend on physical activity alone. The observed neuromuscular adaptations, together with faster performance under accuracy-constrained conditions, suggest a shift towards task-specific motor efficiency under temporal constraints, with potential implications for training and rehabilitation.

Indexed as

ElectromyographyExergamingMuscle coactivationNeuromuscular plasticityRate of force developmentSpeed-accuracy trade-offVirtual Reality

Identifiers

PMID42859183

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