Evidence map›Paper›PMID 42840989›Full record

ArticleArtificial intelligence in education : 27th international conference, AIED 2026, Seoul, South Korea, June 27-July 3, 2026, proceedings. Part VI. International Conference on Artificial Intelligence in Education (27th : 2026 : Seoul, Kore...2027

Introducing Adolescents to the Social Dimensions of AI through Story-Driven Game-Based Learning.

Jessica Vandenberg, Bradford Mott, Carlos Penilla, James Lester, Elizabeth Ozer

Abstract read
In one paragraph

Article in Artificial intelligence in education : 27th international conference, AIED 2026, Seoul, South Korea, June 27-July 3, 2026, proceedings. Part VI. International Conference on Artificial Intelligence in Education (27th : 2026 : Seoul, Kore..., 2027. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Jessica VandenbergNorth Carolina State University, Raleigh, NC, USA.
Bradford MottNorth Carolina State University, Raleigh, NC, USA.
Carlos PenillaUniversity of California, San Francisco, San Francisco, CA, USA.
James LesterNorth Carolina State University, Raleigh, NC, USA.
Elizabeth OzerUniversity of California, San Francisco, San Francisco, CA, USA.

Funding

AI4Health: Engaging Adolescents in Artificial Intelligence to Promote Pathways to Biomedical CareersR25GM154357 · NIGMS · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI ELIZABETH M OZER · 2024 to 2026
$812k
NIGMS NIH HHS R25 GM154357
6 · The paper itself

Abstract

AI increasingly shapes high-stakes decisions in domains such as education and healthcare, underscoring the importance of engaging K-12 students in AI literacy experiences that foreground societal dimensions of AI, including fairness, bias, and accountability. This paper presents a story-driven, game-based learning environment designed to support middle school students' reasoning about these societal dimensions. In the game, students take on the role of decision-makers evaluating AI models in simulated clinical scenarios, navigating trade-offs between accuracy, training data representativeness, and model appropriateness for specific populations. We report findings from a classroom-based pilot study with adolescents (ages 11-14) examining how students engaged with issues of fairness, bias, and accountability during the intervention. Data sources included brief pre/post knowledge assessments and attitudinal surveys. Results suggest that participation was associated with improvements in students' understanding of AI-supported decision-making and shifts toward more critical perspectives on AI capabilities and limitations. Given the short duration of the intervention and the modest scope of the assessment measures, these findings should be interpreted as preliminary. Nonetheless, this work provides early evidence that narrative-centered, game-based approaches can support student engagement with the societal dimensions of AI and offers design insights for integrating ethical reasoning into classroom-based AI learning experiences.

Indexed as

AI LiteracyAlgorithmic FairnessBias and EquityResponsible AISocietal Impacts of AI

Identifiers

PMID42840989
PMCPMC13640418

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.