Evidence map›Paper›PMID 42840867›Full record

ArticleStrategies in trauma and limb reconstruction

Feasibility of Virtual Reality Immersion in Reducing Pain and Anxiety during External Fixator Care Procedures.

Anirejuoritse Bafor, Mackenzie Cannon, Ashley Curcio, Christopher Iobst

Abstract read
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Article in Strategies in trauma and limb reconstruction. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Anirejuoritse BaforDepartment of Orthopedic Surgery, Nationwide Children's Hospital, Columbus, Ohio, United States of America.ORCID https://orcid.org/0000-0001-9278-5324
Mackenzie CannonDepartment of Family and Volunteer Services, Nationwide Children's Hospital, Columbus, Ohio, United States of America.
Ashley CurcioDepartment of Family and Volunteer Services, Nationwide Children's Hospital, Columbus, Ohio, United States of America.
Christopher IobstDepartment of Orthopedic Surgery, Nationwide Children's Hospital, Columbus, Ohio, United States of America.ORCID https://orcid.org/0000-0002-0329-5321

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: External fixator care after limb reconstruction often involves pin-site cleaning and frame adjustments that can be painful and anxiety-provoking, particularly for paediatric patients. Virtual reality (VR) immersion may support procedural coping. This feasibility study evaluated the practicality and tolerability of VR during fixator care and explored pain and anxiety trends. Patients and methods: A prospective, randomised feasibility study enrolled 29 patients aged 5-21 years undergoing limb lengthening or reconstruction with external fixators. Participants were randomised to 'VR first' or 'no-VR first' groups and attended four postoperative visits, alternating between visits with and without VR using Aqua VR (KindVR® platform). Pain and anxiety were assessed before, during, and after each procedure using Wong-Baker FACES and Children's Fear Scale (CFS). Parent proxy and provider assessments were collected using Patient-Reported Outcomes Measurement Information System (PROMIS) Parent Proxy, Face, Legs, Activity, Cry, and Consolability (FLACC), and CFS. Results: Twenty-nine participants (16 male, 13 female; mean age, 14.5 ± 3.1 years) completed the study. Median pin sites numbered 7 (range, 7-14). Virtual reality was feasible and tolerated during fixator care. Patient-reported pain scores were similar between VR and non-VR visits. Virtual reality visits showed a trend toward lower anxiety, although differences were not statistically significant. Patients exposed to VR first showed more consistent decreases in pain and anxiety across subsequent visits, suggesting possible carryover. Conclusion: Virtual reality immersion during fixator care appears feasible and well tolerated in paediatric and adolescent patients. Observed trends suggest potential benefit for anxiety reduction, particularly with early VR exposure; however, larger studies are needed to evaluate clinical efficacy.

Indexed as

External fixatorLimb deformity correctionLimb reconstruction surgeryVirtual reality

Identifiers

PMID42840867
PMCPMC13639835

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.