ArticleJournal of vision2026
Color discrimination in action: High-throughput measurement in immersive VR.
Article in Journal of vision, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Precise measurement of color discrimination across color space is limited by the time and effort required to collect large psychophysical datasets. We investigated whether immersive virtual reality (VR) can support high-throughput measurement of color discrimination without compromising data quality. A standard four-alternative forced-choice odd-one-out task was embedded in an interactive VR environment inspired by the rhythm game Beat Saber, in which participants indicated the location of a chromatic target by slicing approaching cubes. Stimuli were presented on a color-calibrated VR headset, and chromaticities were specified in DKL space. Discrimination thresholds were measured for hue and chroma shifts around two reference colors. Participants sustained response rates of approximately one trial per second while maintaining stable performance. Thresholds replicated established asymmetries in color discrimination: hue thresholds were lower than chroma thresholds, and the hue-chroma ratio differed between color quadrants. A control experiment comparing VR-based slicing responses with matched keyboard responses revealed comparable psychometric fits and threshold estimates, indicating that motor engagement did not degrade measurement precision. Questionnaire measures further showed significantly higher intrinsic motivation, enjoyment, and stimulation in the immersive condition relative to a classic static psychophysical task, without increases in reported pressure or discomfort. These results demonstrate that calibrated immersive VR can yield reliable color discrimination measurements at substantially increased throughput, providing a scalable approach for mapping the metric structure of color space.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.