Evidence map›Paper›PMID 42819674›Full record

ReviewPakistan journal of medical sciences2026

Gamification in dental education: Role of Kahoot in enhancing student engagement, learning outcomes and knowledge retention.

Afsheen Mansoor, Fouzia Farrukh, Emaan Mansoor, Shabana Ali

Abstract readReview
In one paragraph

Review in Pakistan journal of medical sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Afsheen MansoorAfsheen Mansoor Associate Professor, Dental Material Sciences Department, Shaheed Zulfiqar Ali Bhutto Medical University, Islamabad, Pakistan.
Fouzia FarrukhFouzia Farrukh Medical Education Department, Shaheed Zulfiqar Ali Bhutto Medical University, Islamabad, Pakistan.
Emaan MansoorEmaan Mansoor Islamic International Dental college, Riphah International University, Islamabad, Pakistan.
Shabana AliShabana Ali Department of Medical Education, Riphah International University, Islamabad, Pakistan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: Digital technology in education has made a significant change in pedagogy where Gamification has become a novel approach of instruction involving competition, scoring, rewards and leaderboards that is capable of enhancing motivation and engagement of learners. Kahoot is the most widely used online game-based learning platform that not only create interactive quizzes but also conduct real-time testing which amplifies learning of educators. The objective of this narrative review was to assesses the effects of Kahoot in encouraging student engagement, enhancing learning and knowledge retention regarding dental education. Methodology: Literature search of major databases such as PubMed, Scopus, Web of Science and Google Scholar was carried out that focused on literature from 2020-2025. Keywords that were used in search included Kahoot, gamification, game-based learning, dental education and student engagement. Studies that investigated use of Kahoot or other gamified modes of learning in dental or in other contexts of health-profession education were included. Papers that did not include empirical evaluation or were not related to education were eliminated. First search brought about 312 records, upon eliminating duplicates, filtering titles and abstracts only. Seventy eight full-text articles were evaluated on their eligibility and 30 studies were finally selected as part of qualitative synthesis. Results: Synthesized evidence showed that classroom participation, active learning, motivation and engagement among students were improved with Kahoot. Various studies revealed significant positive changes in academic achievement and more conceptual level of understanding among participants. Kahoot supported formative assessment process because it depicted immediate instructor instant feedback that helped in identifying knowledge deficiencies during instructional process. Some drawbacks have been mentioned such as more reliance on technological infrastructure, lack of information regarding long-term results and non-utilization for summative assessment mechanisms. Conclusion: Kahoot is one of the most useful auxiliary learning tool in developing an interactive learning environment and enhancing retention of information for dental education. Further studies are required to determine its long-term effectiveness and overcome technological and pedagogical obstacles that can be encountered in its implementation.

Indexed as

Dental educationGame-based learningGamificationKahootKnowledge retentionStudent engagement

Identifiers

PMID42819674
PMCPMC13624452

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.