ReviewPakistan journal of medical sciences2026
Gamification in dental education: Role of Kahoot in enhancing student engagement, learning outcomes and knowledge retention.
Review in Pakistan journal of medical sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
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Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Objective: Digital technology in education has made a significant change in pedagogy where Gamification has become a novel approach of instruction involving competition, scoring, rewards and leaderboards that is capable of enhancing motivation and engagement of learners. Kahoot is the most widely used online game-based learning platform that not only create interactive quizzes but also conduct real-time testing which amplifies learning of educators. The objective of this narrative review was to assesses the effects of Kahoot in encouraging student engagement, enhancing learning and knowledge retention regarding dental education. Methodology: Literature search of major databases such as PubMed, Scopus, Web of Science and Google Scholar was carried out that focused on literature from 2020-2025. Keywords that were used in search included Kahoot, gamification, game-based learning, dental education and student engagement. Studies that investigated use of Kahoot or other gamified modes of learning in dental or in other contexts of health-profession education were included. Papers that did not include empirical evaluation or were not related to education were eliminated. First search brought about 312 records, upon eliminating duplicates, filtering titles and abstracts only. Seventy eight full-text articles were evaluated on their eligibility and 30 studies were finally selected as part of qualitative synthesis. Results: Synthesized evidence showed that classroom participation, active learning, motivation and engagement among students were improved with Kahoot. Various studies revealed significant positive changes in academic achievement and more conceptual level of understanding among participants. Kahoot supported formative assessment process because it depicted immediate instructor instant feedback that helped in identifying knowledge deficiencies during instructional process. Some drawbacks have been mentioned such as more reliance on technological infrastructure, lack of information regarding long-term results and non-utilization for summative assessment mechanisms. Conclusion: Kahoot is one of the most useful auxiliary learning tool in developing an interactive learning environment and enhancing retention of information for dental education. Further studies are required to determine its long-term effectiveness and overcome technological and pedagogical obstacles that can be encountered in its implementation.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.