Evidence map›Paper›PMID 42802742›Full record

ArticleProceedings of the ... European conference on games based learning. European Conference on Games Based Learning, author2025

Bringing Healthcare-Level Hand Hygiene Skills to Children Through Iterative App Design.

Stuart Criley, David Ing, Dan Khanh Tran, Lucas Leprince, Williams Criley, Richard Criley, Aaron Chang, Jasminka Criley

Abstract read
In one paragraph

Article in Proceedings of the ... European conference on games based learning. European Conference on Games Based Learning, author, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Stuart CrileyIndelible Learning, Los Angeles, California, USA.
David IngIndelible Learning, Los Angeles, California, USA.
Dan Khanh TranIndelible Learning, Los Angeles, California, USA.
Lucas LeprinceIndelible Learning, Los Angeles, California, USA.
Williams CrileyVanderbilt University, Nashville, Tennessee, USA.
Richard CrileyUC Berkeley, Berkeley, California, USA.
Aaron ChangIndelible Learning, Los Angeles, California, USA.
Jasminka CrileyIndelible Learning, Los Angeles, California, USA.

Funding

Interactive Hand Hygiene Trainer for School-Age ChildrenR44GM144007 · NIGMS · INDELIBLE LEARNING, INC. · PI CRILEY, JASMINKA · 2024 to 2025
$1.7M
Interactive Digital Media-based Learning for Hand Hygiene in School-Age ChildrenR43GM144007 · NIGMS · INDELIBLE LEARNING, INC. · PI CRILEY, JASMINKA · 2021 to 2022
$312k
NIGMS NIH HHS R43 GM144007NIGMS NIH HHS R44 GM144007
6 · The paper itself

Abstract

Handwashing is an effective and low-cost practice that offers protection against a host of infectious diseases, both respiratory and gastrointestinal-but only when it is done at the appropriate time, with proper technique, and consistently when indicated. Public health efforts that emphasized access to clean water, soap, and towels, were combined with public messaging through flyers, posters, and videos with prompts to wash hands. Yet despite these efforts to raise awareness, the public health achievement gap has remained intractably wide. One problem is technique: teachers and parents are not commonly taught proper handwashing skills, which translates into imperfect technique being transferred to children in their care. Another is healthy habit formation: despite years of pandemic, heightened awareness, and sincere efforts by adults and children alike, durable handwashing practices have not taken hold. To address this unmet public health need, we developed an interactive digital trainer for touchscreen devices commonly found in schools and at home. Teacher co-developers, domain experts, students, and parents participated throughout the project, through rapid and frequent cycles of design, build, test, and refine. The trainer 1) conveys proper technique with accurate hand anatomy for high-fidelity learning; 2) provides critical visual feedback of germs remaining, so that players learn to use the appropriate scrub motion to address specific areas on each hand; 3) simulates infection transmission schoolwide, for experiential learning on when handwashing is indicated; 4) fosters habit formation, over several sessions, for lifelong gains in hand hygiene. This approach to game design, development, and evaluation was critical to the success of this project and is broadly applicable to many other learning domains.

Indexed as

Game design for educationGames for public healthInteractive simulationsMobile and tablet gamesSerious games for skill development

Identifiers

PMID42802742
PMCPMC13616140

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.