Evidence map›Paper›PMID 42789792›Full record

ArticleJMIR serious games2026

Exergame Intervention for Habit Formation, Lifestyle Adjustment, and Health Ownership Enhancement Among Hong Kong's Older Adults: Multisession, Single-Group, Pre-Post Pilot Study.

Siqiang Wang, Yi Sun, Chun Yin Chung, Yin-Leng Theng

Abstract read
In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Siqiang WangDepartment of Construction Management and Intelligence, The Hong Kong Polytechnic University, ZS719, 7/F, Block Z, 11 Yuk Choi Road, Hung Hom, China (Hong Kong), 852 27665565, 852 27645131.ORCID http://orcid.org/0000-0001-9361-7197
Yi SunDepartment of Construction Management and Intelligence, The Hong Kong Polytechnic University, ZS719, 7/F, Block Z, 11 Yuk Choi Road, Hung Hom, China (Hong Kong), 852 27665565, 852 27645131.ORCID http://orcid.org/0000-0001-9618-6097
Chun Yin ChungDepartment of Construction Management and Intelligence, The Hong Kong Polytechnic University, ZS719, 7/F, Block Z, 11 Yuk Choi Road, Hung Hom, China (Hong Kong), 852 27665565, 852 27645131.ORCID http://orcid.org/0009-0001-9629-495X
Yin-Leng ThengWee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore, Singapore.ORCID http://orcid.org/0000-0003-2351-8884

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Regular physical activity is critical for healthy aging, yet older adults face persistent barriers to exercise adherence. Exergames, such as video games that require physical movement, have emerged as a promising tool to engage older adults in regular exercise. However, most existing research focuses on physical and cognitive outcomes, with limited understanding of whether exergames are associated with behavioral changes, including sustained exercise habits, healthier lifestyles, and a sense of health ownership, which underpin older adults' environmental mastery and self-management of their health. Objective: This pilot study investigated how participation in a community-based exergame program was associated with exercise habits, healthy lifestyles, and health ownership and examined the motivational factors driving longer-term adherence. Methods: This study used a single-group, pre-post pilot design. It involved 33 older adults participating in an exergame program across 2 community centers in Hong Kong. The program was meticulously designed to include 12 supervised training sessions (6 wk), followed by a 4-week free-play period to assess long-term adherence. A package of exergames, covering physical, social, and cognitive health, was selected. Each exergame session lasted 30 minutes. During this time, older adults played 3 different games, with each game taking 10 minutes. Changes in health status, well-being, physical activity level, exercise habits, healthy lifestyles, health ownership, and motivations to play exergames at 4 stages were continuously measured. We applied repeated-measures generalized linear model for health and habit outcomes, Mann-Whitney Results: The linear mixed model results suggest that participation in the exergame program was positively associated with older adults' healthy lifestyles (mean difference 0.70, 95% CI 0.14 to 1.25, Conclusions: This pilot study examines exergames as an innovative approach to healthy aging by encouraging sustained behavioral change. Unlike prior research that emphasized health outcomes, these findings suggest potential benefits in formulating physical activity habits, lifestyle adjustment, and health ownership. Enjoyment and social connection emerged as key motivational factors. The study indicates potential for nongovernmental organization-led community programs to foster active aging, lifestyle adjustment, and social cohesion.

Indexed as

exercise habitexergamehealth ownershiphealthy lifestylemotivationolder adults

Identifiers

PMID42789792
PMCPMC13614622

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.