Evidence map›Paper›PMID 42787731›Full record

ArticleFrontiers in psychiatry2026

Prevalence of internet gaming disorder and measurement invariance of the IGDS9-SF in a high-risk Latin American sample.

John Blandon, Arnau Carmona, Bianda J González-Santos, Jan Ivern, Marta Beranuy, Mark D Griffiths, Xavier Carbonell, Diana X Puerta-Cortés

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Article in Frontiers in psychiatry, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

8 authors.

John Blandon *Social Research Institute, Institute of Education, University College London, London, United Kingdom.
Arnau Carmona *Institut de Recerca Sant Joan de Déu, Esplugues de Llobregat, Spain.
Bianda J González-SantosDepartamento de Psicología, Universidad de Ibagué, Ibagué, Colombia.
Jan IvernFacultat de Psicologia, Ciències de l'Educació i de l'Esport (FPCEE) Blanquerna, Universitat Ramon Llull, Barcelona, Spain.
Marta BeranuyFacultad de Ciencias de la Salud, Universidad Pública de Navarra, Pamplona, Spain.
Mark D GriffithsPsychology Department, Nottingham Trent University, Nottingham, United Kingdom.
Xavier CarbonellFacultat de Psicologia, Ciències de l'Educació i de l'Esport (FPCEE) Blanquerna, Universitat Ramon Llull, Barcelona, Spain.
Diana X Puerta-CortésDepartamento de Psicología, Universidad de Ibagué, Ibagué, Colombia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: The present study examined the psychometric properties of the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) in five Latin American countries. The study aimed to: (i) estimate internet gaming disorder (IGD) prevalence; (ii) test cross-national measurement invariance in a high-risk sample; and (iii) evaluate construct validity by testing the impact of removing Item 8 (escapism) in this population. Methods: A total of 10,151 Results: The observed rate of probable IGD among recruited players was 12.3%; an exploratory extrapolation to the general population (51.38% regional gamer proportion) yielded 6.32% (95% CI [5.99, 6.65]), with national rates ranging from 4.88% (Chile) to 8.27% (Ecuador). In the probable IGD subsample, metric invariance was supported across countries, whereas scalar and strict invariance were not established. A one-factor model excluding Item 8 and freeing the residual correlation between Items 2 and 3 provided a significantly better structural fit than the original nine-item model. Strict invariance was supported across sex and server. For preferred game mode, metric invariance was supported, but scalar and strict invariance were not established. Conclusions: The IGDS9-SF appears to be a robust instrument for assessing IGD severity among high-risk Latin American samples, supporting cross-national comparisons at the metric level, and more directly across sex and server. However, the findings identified the 'escapism' criterion (Item 8) as psychometrically weak, challenging its inclusion as a core DSM-5 diagnostic symptom. These results highlight the need to reconsider the conceptualization of IGD.

Indexed as

behavioral addictionsIGDS9-SFinternet gaming disorderLatin Americaprevalencevideo games

Identifiers

PMID42787731
PMCPMC13603059

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