Evidence map›Paper›PMID 42787151›Full record

ArticleFrontiers in public health2026

Flow in screen-based gamified virtual reality sports: development and validation of a behaviorally anchored proxy rating scale for adolescents with autism spectrum disorder.

Ahra Oh, Daekeun Kwon

Abstract readValidation Study
In one paragraph

Article in Frontiers in public health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

2 authors.

Ahra OhInstitute of Sport Science, Korea National Sport University, Seoul, Songpa-gu, Republic of Korea.
Daekeun KwonInstitute of Sports Health Science, Sunmoon University, Chungnam, Asan, Republic of Korea.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Adolescents with autism spectrum disorder (ASD) face substantial barriers to physical activity participation because of motor coordination difficulties, sensory hypersensitivity, and motivational challenges. Screen-based gamified virtual reality (VR) sports have emerged as a promising alternative, with flow identified as a key psychological mechanism underlying their effects. However, alexithymia and atypical interoceptive processing in adolescents with ASD render conventional self-report flow scales inappropriate for this population. This study aimed to develop and validate a behaviorally anchored rating scale (BARS)-format proxy assessment tool, VR-Flow-BARS, that lets observers evaluate the flow-related behaviors of adolescents with ASD during VR sports participation. Methods: Eighteen preliminary items were developed from flow theory and the theoretical framework underlying the Flow State Scale-2. An eight-member expert panel of specialists in adapted physical education, ASD education, and VR sports evaluated the items against three criteria: content validity, observability, and appropriateness for ASD. The items were refined through cognitive interviews ( Results: The expert review yielded an item-level content validity index of 1.00 and a scale-level content validity index of 1.00 across all three criteria for the 15 retained items; the factor "sensorimotor flow expression" (with three items) was deleted for conceptual overlap and limited observability. EFA identified a five-factor structure accounting for 68.394% of the total variance. CFA demonstrated acceptable model fit ( Conclusion: To our knowledge, VR-Flow-BARS tool is the first BARS-format proxy assessment instrument developed to evaluate flow-related behaviors in adolescents with ASD during screen-based gamified VR sports. It demonstrates an acceptable factor structure, high internal consistency, adequate inter-rater reliability, and internal structural validity. This scale may serve as a practical tool for the real-time monitoring of immersive behaviors and individualized intervention design in VR-based physical activity programs for adolescents with ASD who have mild-to-moderate educational support needs and are able to engage in VR tasks with routine prompting. Future research should address external criterion-based validation, test-retest reliability, and applicability across a broader range of ASD severity levels.

Indexed as

Autism Spectrum DisorderSportsVideo GamesVirtual RealityAdolescentFemaleHumansMaleReproducibility of Resultsadapted physical activityadolescents with autism spectrum disorderbehaviorally anchored rating scale flowgamificationproxy assessmentscale developmentscreen-based virtual reality sports

Identifiers

PMID42787151
PMCPMC13600849

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.