Evidence map›Paper›PMID 42784725›Full record

ArticleJMIR research protocols2026

Video Gaming and Psychological Well-Being Among Sexual and Gender Diverse Youth in Canada, the United States, Mexico, the United Kingdom, and Australia: Protocol for a LEVEL UP! Cross-Sectional Survey and Screenshot Elicitation Interview Study.

Dane Marco Di Cesare, Ashley Brooks, Kaitrin Doll, Lauren McInroy, Ignacio Lozano-Verduzco, Juan Carlos Mendoza-Pérez, Daragh T McDermott, Yael Perry, Jason Schaub, Paul Byron and 2 more

Abstract read
In one paragraph

Article in JMIR research protocols, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Dane Marco Di Cesare *Department of Educational Studies, Brock University, 1812 Sir Isaac Brock Way, St. Catharines, ON, L2S 3A1, Canada, 1 9056885550 ext 5777.ORCID http://orcid.org/0000-0002-8032-2813
Ashley Brooks *Factor-Inwentash Faculty of Social Work, University of Toronto, Toronto, ON, Canada.ORCID http://orcid.org/0000-0003-4664-3784
Kaitrin Doll *Factor-Inwentash Faculty of Social Work, University of Toronto, Toronto, ON, Canada.ORCID http://orcid.org/0000-0003-1428-8247
Lauren McInroySchool of Social Work, Ohio State University, Columbus, OH, United States.ORCID http://orcid.org/0000-0001-5426-5782
Ignacio Lozano-VerduzcoAjusco Unit, National Pedagogic University, Mexico City, Mexico.ORCID http://orcid.org/0000-0003-4194-3606
Juan Carlos Mendoza-PérezDepartment of Public Health/Faculty of Medicine, National Autonomous University of Mexico, Mexico City, Mexico.ORCID http://orcid.org/0000-0002-1178-6251
Daragh T McDermottSchool of Social Sciences, NTU Psychology, Nottingham Trent University, Nottingham, Nottinghamshire, United Kingdom.ORCID http://orcid.org/0000-0001-7005-6446
Yael PerryThe Kids Research Institute Australia, University of Western Australia, Perth, Western Australia, Australia.ORCID http://orcid.org/0000-0002-7974-3434
Jason SchaubSchool for Policy Studies, University of Bristol, Bristol, Avon, United Kingdom.ORCID http://orcid.org/0000-0002-6878-2366
Paul ByronSchool of Communication, University of Technology Sydney, Sydney, New South Wales, Australia.ORCID http://orcid.org/0000-0001-6591-3060
Edward J AlessiSchool of Social Work, Rutgers, The State University of New Jersey, New Brunswick, NJ, United States.ORCID http://orcid.org/0000-0001-8866-6701
Shelley CraigFactor-Inwentash Faculty of Social Work, University of Toronto, Toronto, ON, Canada.ORCID http://orcid.org/0000-0002-7991-7764

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Sexual and gender diverse (SGD) youth experience unique minority stressors that can have a significant impact on their well-being. Many SGD youth use digital technologies to offset these stressors and develop resilience. To date, the role of video gaming in the well-being of SGD youth has not been explored. Objective: The objectives of the LEVEL UP! study are to (1) investigate the motivations, preferences, behaviors, and experiences of SGD youth as they relate to video game playing and engagement in online video gaming communities; (2) explore how SGD people are represented in video games and how these portrayals are appraised by SGD youth video gamers; (3) identify how video games can support protective factors and processes that contribute to resilience among SGD youth video gamers; (4) develop recommendations and resources (eg, affirming media guides) to make video gaming safer for SGD youth; and (5) demonstrate the utility of video game screenshots as a novel and ecologically valid data source for eliciting discussion from SGD youth about the significance of video gaming in their lives. Methods: A multipronged, targeted, web-based recruitment approach (social media-based convenience sampling, collaborating with video gaming influencers, Prolific panel recruitment) will be used to recruit approximately 2500 SGD youth aged 14 to 29 years in Canada, the United States, Mexico, the United Kingdom, and Australia to complete a mixed methods, cross-sectional survey hosted on Qualtrics. Key quantitative variables of interest include video gaming habits, preferences, play styles, and the psychological impacts of positive and negative video gaming experiences. Qualitative survey data sources include a brief screenshot elicitation prompt, recall of video gaming experiences, and appraisal of video game content. Canadian participants sampled from the survey will be invited to participate in a follow-up digital screenshot elicitation interview over Zoom to further elaborate on these experiences. Proposed quantitative analyses include exploratory factor analysis, one-way ANOVAs, correlational analyses, and multivariate regressions. Anticipated qualitative analyses include multimodal coding of survey screenshot elicitation data and constructivist grounded theory analysis of the digital screenshot elicitation interview data. Explanatory and convergent mixed methods analyses combining quantitative and qualitative findings are also planned. Results: The LEVEL UP! study was funded in March 2022, and data collection is expected to occur between October and December 2026, with initial results published in 2027. Conclusions: LEVEL UP! will provide crucial insight into an underresearched digital subculture that may support the resilience of SGD youth. Opportunities for knowledge translation targeting SGD youth, caregivers, and video game industry professionals are suggested.

Indexed as

Sexual and Gender MinoritiesVideo GamesAdolescentAustraliaCanadaCross-Sectional StudiesDigital MediaFemaleHumansInterviews as TopicMaleMexicoPsychological Well-BeingSurveys and QuestionnairesUnited KingdomUnited Stateslesbian, gay, bisexual, transgender/transsexual, queer, and other minority sexual orientations and gender identitiesLGBTQ+mental healthvideo gameswell-being

Identifiers

PMID42784725
PMCPMC13606322

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.