Evidence map›Paper›PMID 42740196›Full record

ArticleSensors (Basel, Switzerland)2026

Motor Imagery Acquisition and Classification Using a Low-Cost 8-Channel EEG System in a VR ADHD Serious Game Environment: A Case Study.

Lukas Röhrling, Selina Breuer, Carina Arnberger, Christoph Aigner, Thomas Grechenig, René Baranyi

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Lukas RöhrlingResearch Group for Industrial Software (INSO), TU Wien, Wiedner Hauptstrasse 76/2/2, 1040 Vienna, Austria.ORCID 0009-0005-5436-8235
Selina BreuerResearch Group for Industrial Software (INSO), TU Wien, Wiedner Hauptstrasse 76/2/2, 1040 Vienna, Austria.ORCID 0009-0006-5155-7273
Carina ArnbergerResearch Group for Industrial Software (INSO), TU Wien, Wiedner Hauptstrasse 76/2/2, 1040 Vienna, Austria.ORCID 0009-0004-8538-3772
Christoph AignerResearch Group for Industrial Software (INSO), TU Wien, Wiedner Hauptstrasse 76/2/2, 1040 Vienna, Austria.ORCID 0000-0001-6072-0569
Thomas GrechenigResearch Group for Industrial Software (INSO), TU Wien, Wiedner Hauptstrasse 76/2/2, 1040 Vienna, Austria.ORCID 0009-0000-5622-8598
René BaranyiResearch Group for Industrial Software (INSO), TU Wien, Wiedner Hauptstrasse 76/2/2, 1040 Vienna, Austria.ORCID 0000-0002-0088-9140

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Attention-deficit/hyperactivity disorder (ADHD) involves difficulties in sustaining attention and resisting distraction. This has motivated the development of feedback-driven environments for cognitive control training. Integrating electroencephalography (EEG) sensors into Virtual Reality (VR) serious games for cognitive therapy remains relatively underexplored and requires reliable, non-invasive brain-computer interfaces. The existing solutions use multi-channel systems that primarily suffer from requiring complex hardware, while not combining motor imagery (MI) with concentration levels. Therefore, this case study evaluates the feasibility and data quality of a lightweight, cost-effective sensor configuration for real-time control of mental state. A non-invasive, eight-channel OpenBCI Cyton board was integrated with an EEG cap using the international 10-20 placement system, alongside a Meta Quest 2 headset, to capture MI and concentration signals directly from the user's scalp. Signal acquisition was hindered by high impedance and channel railing, which required conductive gel mitigation, while mechanical tension from the VR headset strap introduced motion artifacts and noise. Nevertheless, under stable signal conditions, the optimized eight-channel sensor setup achieved a subject-specific online classification accuracy of up to 90% using the deep learning model "EEGNet". The findings demonstrate the technical feasibility of acquiring and classifying EEG activity using a low-cost eight-channel sensor configuration in an interactive VR-BCI Serious Gaming application, provided that skin-electrode impedance and mechanical sensor interferences are managed. The results provide a basis for future investigation of such systems in cognitive-training applications, while further studies, including clinical evaluations, are required to assess their applicability in therapeutic contexts.

Indexed as

Attention Deficit Disorder with HyperactivityElectroencephalographyVideo GamesVirtual RealityBrain-Computer InterfacesHumansSignal Processing, Computer-AssistedBrain–computer-Interfaceelectroencephalographymachine learningmotor imagery

Identifiers

PMID42740196
PMCPMC13568374

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.