Evidence map›Paper›PMID 42723964›Full record

ArticleVirtual reality2026

Effect of unilaterally manipulating the step length of an embodied avatar on gait symmetry in healthy adults.

Iris Willaert, Rachid Aissaoui, Valentin Vallageas, Sylvie Nadeau, Cyril Duclos, David R Labbe

Abstract read
In one paragraph

Article in Virtual reality, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Iris WillaertOpen Innovation Laboratory in Health Technologies (LIO), École de technologie supérieure, Montréal, Canada.
Rachid AissaouiOpen Innovation Laboratory in Health Technologies (LIO), École de technologie supérieure, Montréal, Canada.
Valentin VallageasOpen Innovation Laboratory in Health Technologies (LIO), École de technologie supérieure, Montréal, Canada.
Sylvie NadeauLaboratoire de Pathokinésiologie de Montréal, Institut Universitaire sur la Réadaptation en Déficience Physique de Montréal, Université de Montréal, Montréal, Canada.
Cyril DuclosLaboratoire de Pathokinésiologie de Montréal, Institut Universitaire sur la Réadaptation en Déficience Physique de Montréal, Université de Montréal, Montréal, Canada.
David R LabbeOpen Innovation Laboratory in Health Technologies (LIO), École de technologie supérieure, Montréal, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In virtual reality, mapping one's body movements to an avatar creates a sense of embodiment, where the avatar is perceived as part of one's own body. Previous studies have indicated that introducing a spatial offset between the avatar's movements and the user's real movements can lead to users unconsciously adjusting their movements to align with the avatar. However, while the effects of such spatial distortion have been studied in the movement of the upper body, little is known about its influence on gait. This study aimed to assess whether altering the step length of an embodied avatar induces a more asymmetrical walking pattern. Thirty healthy participants underwent a treadmill walking experiment while wearing a head-mounted display that displayed an embodied avatar mirroring their movements from a first-person perspective. An algorithm was developed to dynamically increase one of the avatar's step lengths in real-time, introducing gait asymmetry. The effect of step length manipulation on gait asymmetry was assessed under two conditions, where the avatar's step length was gradually increased unilaterally for either the dominant or non-dominant leg. Results indicated that participants did not significantly adjust their gait symmetry to match the avatar's increased step length, whether it was applied to the dominant or non-dominant leg. These findings suggest that healthy participants may be more resistant to visual feedback-induced changes provided by an embodied avatar, in contrast to the adjustments observed in upper-body movements. Supplementary Information: The online version contains supplementary material available at https://doi.org/10.1007/s10055-026-01406-2.

Indexed as

EmbodimentGait rehabilitationGait symmetrySelf-avatarsVirtual reality

Identifiers

PMID42723964
PMCPMC13558336

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.