Evidence map›Paper›PMID 42714352›Full record

ArticleJMIR serious games2026

Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program Evaluation.

Manuel Pardo Rios, Vanessa Fois González, Ana Belén Ocampo Cervantes, Carmen Amalia López López, José Tortosa Alcázar, Miriam Mendoza López, Petronila Mireia Alcázar Artero, Daniel Guillén Martínez, Robert Greif, Nino Fijačko and 2 more

Abstract read
In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Manuel Pardo RiosGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0000-0001-7965-0134
Vanessa Fois GonzálezGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0009-0005-0441-2963
Ana Belén Ocampo CervantesGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0000-0003-1558-7206
Carmen Amalia López LópezGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0000-0002-7597-979X
José Tortosa AlcázarGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0009-0004-9764-1548
Miriam Mendoza LópezGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0000-0001-8955-4365
Petronila Mireia Alcázar ArteroGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0000-0003-0422-766X
Daniel Guillén MartínezGrupo de Investigación de Nuevas Tecnologías para la Salud, Universidad Católica de Murcia, Av. de los Jeronimos, 135, Guadalupe, 30107, Spain, 34 968 27 88 08.ORCID http://orcid.org/0000-0003-4968-1364
Robert GreifFaculty of Medicine, University of Bern, Bern, Switzerland.ORCID http://orcid.org/0000-0003-0160-2073
Nino FijačkoFaculty of Health Sciences, University of Ljubljana, Ljubljana, Slovenia.ORCID http://orcid.org/0000-0003-2722-0049
Aida Carballo-FazanesFaculty of Nursing, Universidade de Santiago de Compostela, Santiago de Compostela, Spain.ORCID http://orcid.org/0000-0001-6615-9821
Cristian Abelairas-GómezCLINURSID Research Group, Psychiatry, Radiology, Public Health, Nursing and Medicine Department, University of Santiago de Compostela, Santiago de Compostela, Spain.ORCID http://orcid.org/0000-0002-1056-7778

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Early bystander cardiopulmonary resuscitation (CPR) and prompt defibrillation are key determinants of survival after out-of-hospital cardiac arrest, and school-based adult basic life support (BLS) education is a high-impact public health strategy. However, scalability and standardized assessment remain challenging. Gamified digital environments may sustain engagement while enabling comparable, rubric-based evaluation of learning artifacts. Few evaluations have examined whether a fully online gamified platform can support large-scale school-based adult BLS participation while generating standardized class-level artifacts for structured assessment. Objective: This study aims to assess the implementation of a fully online, school-oriented, gamified adult BLS initiative delivered through Minecraft Education Edition by quantifying program reach, rubric-based class-level project performance, and provider-side costs. Methods: We conducted a cross-sectional program evaluation of the 2025 Build & Save: CPR Museum Challenge during a 21-day window. Participation followed open, voluntary, convenience-based, self-selected sampling in schools. Teachers facilitated a self-directed online adult BLS course and a structured in-game building task with rooms representing key adult BLS actions (checking responsiveness, calling 112, compressing, defibrillating). Each class submitted one project (diary and world file), the unit of analysis; teacher and student counts were recorded only as reach indicators. Eligible submissions included the required PDF diary and an accessible world file; incomplete or nonassessable submissions were excluded before scoring. A 4-member jury assessed projects using a predefined 5-domain rubric (score of 1-4 per domain; base score 0-20; total 0-21, capped at 20). Descriptive statistics, Mann-Whitney Results: Thirty class-level projects were submitted; 27 were evaluated after excluding incomplete or nonassessable submissions. The initiative reached 23 teachers and 850 students across 11 regions (Spain, United States, Colombia, Malaysia). The median base and total scores were 7 (IQR 2-10; range 0-20). Rubric internal consistency was high (Cronbach α=0.95, 95% CI 0.89-0.97), with corrected item-total correlations of 0.81-0.89. Projects including an explanatory video scored higher than those without a video (Mann-Whitney Conclusions: This single-edition program evaluation suggests that a teacher-facilitated, low-cost, Minecraft-based school initiative may support wide reach and scalable, standardized assessment through class-level artifacts, but it does not demonstrate educational effectiveness in CPR knowledge or skills. Stronger instructional scaffolding is needed, particularly in primary education. Future controlled studies should evaluate knowledge and skill acquisition, retention, and transfer to real-world bystander behavior. Digital gamified activities should complement, not replace, hands-on CPR training.

Indexed as

basic life supportcardiopulmonary resuscitationgamificationMinecraft Education Editionschool-based trainingserious games

Identifiers

PMID42714352
PMCPMC13556288

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.