Evidence map›Paper›PMID 42709504›Full record

ArticleJMIR formative research2026

Gamified Virtual Reality Training for Pneumatic Reduction of Intussusception in Children: Formative Evaluation of a Low-Fidelity Prototype.

Ahmad Nizamuddin Bin Jipli, Ahmad M S Elaklouk, Anas Shikha, Ibrahim Edris

Abstract read
In one paragraph

Article in JMIR formative research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Ahmad Nizamuddin Bin Jipli *Creative Computing (CC) programme area, School of Computing and Informatics, Universiti Teknologi Brunei, Jalan Tungku Link Gadong, Bandar Seri Begawan, Brunei-Muara District, BE1410, Brunei Darussalam, 673 2461020.ORCID 0009-0005-9329-892X
Ahmad M S Elaklouk *Creative Computing (CC) programme area, School of Computing and Informatics, Universiti Teknologi Brunei, Jalan Tungku Link Gadong, Bandar Seri Begawan, Brunei-Muara District, BE1410, Brunei Darussalam, 673 2461020.ORCID 0009-0008-6124-2114
Anas ShikhaRIPAS Hospital, Bandar Seri Begawan, Brunei Darussalam.ORCID 0000-0003-0392-5036
Ibrahim EdrisCreative Computing (CC) programme area, School of Computing and Informatics, Universiti Teknologi Brunei, Jalan Tungku Link Gadong, Bandar Seri Begawan, Brunei-Muara District, BE1410, Brunei Darussalam, 673 2461020.ORCID 0009-0006-7089-5702

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Gamification, defined as the application of game design principles in nongame contexts, has garnered increasing attention for its potential to enhance motivation and engagement across various fields, including medical education and training. However, there is a lack of virtual reality (VR)-based simulations on pneumatic reduction of intussusception (PRI) in children in Brunei, thereby limiting practical training opportunities for medical students and surgical trainees. Objective: This study aims to obtain experts' reviews of proposed gamification guidelines by conceptualizing a gamified training prototype for pneumatic reduction of intussusception. Methods: The design science research methodology (DSRM) was adopted using an iterative development approach. Guidelines for designing gamified training interventions were first identified through a prior systematic literature review. These guidelines were then implemented in the development of a low-fidelity VR prototype as a proof of concept. A qualitative formative evaluation was conducted through a semistructured focus group discussion with 6 healthcare professional participants involved in the pediatric intussusception process. Results: Participants' formative evaluation indicated that the embedded guidelines could assist in providing effective VR simulation for PRI. The low-fidelity prototype was clear, consistent, and well-aligned with PRI procedures and processes by the participants. The prototype showed promise as an intervention to ensure and enhance trainee motivation and engagement. The overall layout was seen as appealing. Results are presented and discussed with detailed feedback and recommendations for further improvement. Conclusions: This study can be viewed as a contribution to the developing literature on the gamification of medical training by exploring the possibility of applying the guidelines to the conceptual design of a gamified training prototype. The findings indicate that the prototype and its design approach are initially accepted by experts. Subsequent research will consist of creating a high-fidelity prototype and testing it with a larger, more varied sample of participants, including surgeons and medical students, to verify its effectiveness and generalizability.

Indexed as

IntussusceptionVirtual RealityChildFemaleFocus GroupsHumansMaleQualitative Researchcurriculum analysisdesign science researchgame designgamificationintussusceptionlow-fidelity prototypepneumatic reduction

Identifiers

PMID42709504
PMCPMC13552346

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.