Evidence map›Paper›PMID 42704202›Full record

ArticleJMIR serious games2026

Efficacy of an Interactive Life Simulation Gaming App on Improving HIV Testing Uptake Among Adolescents and Young Adults at Risk for HIV: Results of a Randomized Controlled Trial.

Amanda D Castel, Irene Kuo, Adam Ciarleglio, Lucas Kauzlarich, Constance Trexler, Sachi Banerji, Tamara C Moscovich, John C Banas, Constanza Carney, Callen Shaw and 1 more

Abstract read
In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Amanda D CastelDepartment of Epidemiology, Milken Institute School of Public Health, The George Washington University, 950 New Hampshire Ave NW, 5th floor, Washington, DC, 20052, United States, 1 2029948325, 1 2029940082.ORCID http://orcid.org/0000-0002-9095-2413
Irene KuoDepartment of Epidemiology, Milken Institute School of Public Health, The George Washington University, 950 New Hampshire Ave NW, 5th floor, Washington, DC, 20052, United States, 1 2029948325, 1 2029940082.ORCID http://orcid.org/0000-0002-3437-0216
Adam CiarleglioDepartment of Biostatistics and Bioinformatics, Milken Institute School of Public Health, The George Washington University, Washington, DC, United States.ORCID http://orcid.org/0000-0001-7986-3412
Lucas KauzlarichDepartment of Epidemiology, Milken Institute School of Public Health, The George Washington University, 950 New Hampshire Ave NW, 5th floor, Washington, DC, 20052, United States, 1 2029948325, 1 2029940082.ORCID http://orcid.org/0009-0009-0985-6554
Constance TrexlerDivision of Adolescent Medicine, Children's National Medical Center, Washington, DC, United States.ORCID http://orcid.org/0000-0003-0309-0219
Sachi BanerjiDepartment of Epidemiology, Milken Institute School of Public Health, The George Washington University, 950 New Hampshire Ave NW, 5th floor, Washington, DC, 20052, United States, 1 2029948325, 1 2029940082.ORCID http://orcid.org/0009-0008-4431-2360
Tamara C MoscovichSchool of Medicine and Health Sciences, The George Washington University, Washington, DC, United States.ORCID http://orcid.org/0009-0008-7460-8605
John C BanasSchool of Medicine and Health Sciences, The George Washington University, Washington, DC, United States.ORCID http://orcid.org/0000-0002-0338-8405
Constanza CarneyDepartment of Epidemiology, Milken Institute School of Public Health, The George Washington University, 950 New Hampshire Ave NW, 5th floor, Washington, DC, 20052, United States, 1 2029948325, 1 2029940082.ORCID http://orcid.org/0000-0003-2928-8995
Callen ShawMedia Rez, LLC, Washington, DC, United States.ORCID http://orcid.org/0000-0002-8131-7338
Daniel GreenbergMedia Rez, LLC, Washington, DC, United States.ORCID http://orcid.org/0000-0002-8637-2731

Funding

Supplement for an intervention to increase HIV Testing Uptake among Adolescents and Young AdultsR44HD088332 · NICHD · MEDIA REZ, LLC · PI CASTEL, AMANDA DERRYCK, GREENBERG, DANIEL J · 2020 to 2023
$1.5M
NICHD NIH HHS R44 HD088332
6 · The paper itself

Abstract

Background: Adolescents and young adults account for a disproportionate number of new HIV diagnoses in the United States due to missed opportunities for education, testing, and prevention. Objective: We tested the efficacy of an interactive life-simulation gaming intervention to provide HIV education and improve HIV testing uptake and preventive services among youths ages 13-24 years in the Washington, DC area. Methods: We conducted a parallel randomized controlled trial testing the efficacy of an HIV-focused gaming intervention app to a control app in increasing HIV testing uptake. Participants were recruited via social media and peer referral. Eligible participants were randomized 1:1 by age (13-17 vs 18-24 years) and sexual orientation (lesbian, gay, bisexual, or "other" vs heterosexual). Participants accessed their assigned app for 3 months and completed baseline, 1-, 3-, and 6-month surveys. The primary outcome was self-reported HIV testing within 6 months after enrollment; secondary outcomes included intent to test for HIV, HIV knowledge, and intention to start pre-exposure prophylaxis (PrEP). Analyses were conducted as intent-to-treat and stratified by sexual orientation. Results: From November 2023 to May 2024, we randomized 309 participants (intervention: n=156; control: n=153) with 80% and 88% retention at 6 months, respectively. Among the analyzed participants (intervention: n=150; control: n=149), the mean age was 20.7 (SD 1.84) years, 49% (145/299) were women, and 34% (103/299) were non-Hispanic White. Overall, 53% (158/299) self-reported as gay, lesbian, bisexual, or "other" sexual orientation. A total of 48% (144/299) had previously tested for HIV. Compared to the control app, game participants were 32% less likely to test for HIV within 6 months (relative risk 0.68, 95% CI 0.47-0.98). The two groups showed no statistically significant differences regarding their intention to get tested for HIV or to start PrEP. A significantly higher difference in mean HIV knowledge scores at 3 months (0.99, 95% CI 0.33-1.65; Conclusions: Our interactive gaming app was less effective than an information control app in increasing HIV testing and changing testing and prevention intentions among adolescents and young adults. In the game arm, we did observe increased HIV knowledge and increased PrEP intention among heterosexual adolescents and young adults. Few life-simulation apps integrating HIV testing and prevention features have been rigorously tested among adolescents and young adults. Our efficacy findings suggest that while these interventions are feasible and acceptable to adolescents and young adults, they require additional tailoring to improve their reach, use, and potential effectiveness in real-world settings.

Indexed as

adolescentsefficacyHIV testinginteractive gaminginterventionpre-exposure prophylaxispreventionrandomized trialyoung adults

Identifiers

PMID42704202
PMCPMC13548308

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.