Evidence map›Paper›PMID 42691342›Full record

ArticleJMIR research protocols2026

The Preliminary Efficacy and Feasibility of SMILE Serious Game for Adolescents and Young Adults: Protocol for Cluster Randomized Multisite Adaptive Trial Design.

Ewelina Smoktunowicz, Jan Maciejewski, Magdalena Lesnierowska, Magdalena Pietrzak, Franziska Großwendt, Gwendolyn Mayer, Jobst-Hendrik Schultz, Nelli Tschobur, Mel McKendrick, Helen Stocks and 20 more

Abstract readClinical Trial Protocol
In one paragraph

Article in JMIR research protocols, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

30 authors.

Ewelina SmoktunowiczStresLab Research Center, Institute of Psychology, SWPS University, Chodakowska 19/31, Warsaw, 03-815, Poland, 48 225179921.ORCID 0000-0002-1748-3876
Jan MaciejewskiStresLab Research Center, Institute of Psychology, SWPS University, Chodakowska 19/31, Warsaw, 03-815, Poland, 48 225179921.ORCID 0000-0002-2696-5113
Magdalena LesnierowskaStresLab Research Center, Institute of Psychology, SWPS University, Chodakowska 19/31, Warsaw, 03-815, Poland, 48 225179921.ORCID 0000-0003-4095-8865
Magdalena PietrzakInstitute of Psychology, SWPS University, Warsaw, Poland.ORCID 0009-0009-6618-1194
Franziska GroßwendtDepartment of General Internal and Psychosomatic Medicine, University Hospital Heidelberg, Heidelberg, Baden-Wurttemberg, Germany.ORCID 0009-0006-3115-7635
Gwendolyn MayerDepartment of General Internal and Psychosomatic Medicine, University Hospital Heidelberg, Heidelberg, Baden-Wurttemberg, Germany.ORCID 0000-0002-5886-3226
Jobst-Hendrik SchultzDepartment of General Internal and Psychosomatic Medicine, University Hospital Heidelberg, Heidelberg, Baden-Wurttemberg, Germany.ORCID 0000-0001-9433-3970
Nelli TschoburDepartment of General Internal and Psychosomatic Medicine, University Hospital Heidelberg, Heidelberg, Baden-Wurttemberg, Germany.ORCID 0009-0007-3409-9271
Mel McKendrickSchool of Social Sciences, Heriot-Watt University, Edinburgh, Scotland, United Kingdom.ORCID 0000-0002-7798-4381
Helen StocksSchool of Social Sciences, Heriot-Watt University, Edinburgh, Scotland, United Kingdom.ORCID 0009-0009-8954-5499
Francesca FlorisDepartment of Education Studies, University of Bologna, Bologna, Italy.ORCID 0000-0002-7381-0202
Dina GuglielmiDepartment of Education Studies, University of Bologna, Bologna, Italy.ORCID 0000-0002-9482-7994
Zouhair HaddiDigital Health Department, NVISION Systems and Technologies, Barcelona, Spain.ORCID 0000-0001-9835-4795
Carlo MazzolaDigital Health Department, NVISION Systems and Technologies, Barcelona, Spain.ORCID 0000-0002-9282-9873
Izidor MlakarFaculty of Electrical Engineering and Computer Science, University of Maribor, Maribor, Slovenia.ORCID 0000-0002-4910-1879
Urška SmrkeFaculty of Electrical Engineering and Computer Science, University of Maribor, Maribor, Slovenia.ORCID 0000-0003-3516-0429
Laura Fernández GarcíaFundación INTRAS, Valladolid, Castille and León, Spain.ORCID 0009-0000-4526-9554
Esther Parra VidalesFundación INTRAS, Valladolid, Castille and León, Spain.ORCID 0000-0001-7061-5148
Elisa Sáez MuñozFundación INTRAS, Valladolid, Castille and León, Spain.ORCID 0009-0005-8753-4586
Sebastian BruchhausResearch Institute for Telecommunication Cooperation, Dortmund, North Rhine-Westphalia, Germany.ORCID 0000-0002-7783-2636
Matthias HemmjeResearch Institute for Telecommunication Cooperation, Dortmund, North Rhine-Westphalia, Germany.ORCID 0000-0001-8293-2802
Dominic HeutelbeckResearch Institute for Telecommunication Cooperation, Dortmund, North Rhine-Westphalia, Germany.ORCID 0000-0003-1395-2775
Dah DiarraRDIUP, Les Mureaux, France.ORCID 0000-0003-1260-9238
Habib NasserRDIUP, Les Mureaux, France.ORCID 0000-0002-8135-5211
Alex ButeanWIZ Development and Services SRL, Sibiu, Romania.ORCID 0000-0003-1322-8605
Marco PolakDigitalTwin Technology GmbH, Cologne, Germany.ORCID 0009-0007-8927-935X
Panagiota MourettouCitizens in Power, Nicosia, Cyprus.ORCID 0000-0002-2325-6063
Angelos ParmatziasCitizens in Power, Nicosia, Cyprus.ORCID 0000-0003-3325-4261
Ula KolinskaSchool of Health in Social Science, University of Edinburgh, Edinburgh, Scotland, United Kingdom.ORCID 0009-0003-0205-5304
Matthias SchwannauerSchool of Health in Social Science, University of Edinburgh, Edinburgh, Scotland, United Kingdom.ORCID 0000-0002-4683-2596

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Mental health problems frequently emerge during adolescence and young adulthood, yet many young people do not seek or receive timely support. Digital mental health interventions, including serious games and gamified tools, may improve accessibility and engagement, but evidence for their feasibility and preliminary efficacy across diverse European settings remains limited. Objective: This protocol describes the evaluation and trial component of the SMILE (Supporting Mental Health in Young People: Integrated Methodology for Clinical Decisions and Evidence-Based Interventions) project, which aims to evaluate the acceptability, feasibility, reach, and preliminary efficacy of a cognitive behavioral therapy (CBT)-informed gamified mobile intervention for adolescents and young adults, and to explore mechanisms of change and the impact of its implementation contexts. Methods: SMILE uses a cluster-randomized, multisite, multiarm adaptive proof-of-concept design across 7 European countries, complemented by semistructured stakeholder interviews. Adolescents and young adults aged 10-24 years are recruited mainly through schools, universities, and community channels; the target sample is 1438 participants. Clusters are assigned to 1 of 3 sequences comprising a neutral baseline period followed by 2, 4, or 5 game modules, and are randomized to a feedback or no-feedback version of the intervention. The intervention consists of the SMILE Game App (Nurogames and DigitalTwin Technology) and Companion App (RDIUP), which deliver CBT-based gamified content, self-monitoring, experience sampling, and, in one of the study conditions, automated personalized feedback. Primary outcomes are anxiety and depression. Secondary outcomes include well-being, resilience, emotion regulation, self-efficacy, and social anxiety. Feasibility, acceptability, engagement, app usage, in-game metrics, and diary-based digital markers are also assessed. Quantitative data will be analyzed using linear mixed-effects models with adaptive interim analyses. Qualitative stakeholder interviews with young people, their legal guardians, school professionals, and clinicians will be analyzed using inductive thematic analysis within a mixed-methods realist evaluation framework. Results: The proof-of-concept trial was prospectively registered on April 29, 2025 (ISRCTN32523126). Study rollout is taking place from September 2025 to June 2026. As of March 2026, recruitment is ongoing, 2 study sequences have been completed, and the third sequence began at the end of March 2026. Primary results are expected in September 2026. Conclusions: SMILE is designed to generate evidence on the feasibility, acceptability, and preliminary efficacy of a scalable gamified mental health intervention for young people across diverse European contexts. The findings will inform intervention refinement, evaluation of the added value of personalized feedback, and the design of a future definitive randomized controlled trial and broader implementation in educational and clinical settings.

Indexed as

Cognitive Behavioral TherapyVideo GamesAdaptive Clinical Trials as TopicAdolescentChildEuropeFeasibility StudiesFemaleHumansMaleMental HealthMulticenter Studies as TopicRandomized Controlled Trials as TopicYoung Adultadaptive trialadolescent mental healthcognitive behavioral therapymHealthserious games

Identifiers

PMID42691342
PMCPMC13541232

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.