ArticleMagma (New York, N.Y.)2026
Lost in k-space: an open-source MR-physics escape room.
Article in Magma (New York, N.Y.), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Authors and funding
3 authors.
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Abstract
introductionOperating an MR scanner for technical and clinical research requires multidisciplinary competencies beyond MR physics, including safety management and teamwork. Gamification, particularly educational escape rooms, has been associated with improved motivation, engagement and knowledge retention in health professional education. MATERIALS AND
methodsWe developed an MR-physics-themed educational escape room for the 41st Annual Meeting of the ESMRMB. Designed for teams of four with a time limit of 25 min, the room reproduced the atmosphere of an MR control room. The five puzzles covered the Larmor equation, sequence composition, MR safety and acoustical identification of MR sequences. Custom ESP32 electronics allowed the puzzles to communicate in real time with each other and with the game master.
resultsThe room ran without technical interruptions and was played by 39 teams (approximately 160 participants); 12 solved it (escape rate 31%), with a median solution time of 21 min and 53 s. Early-career researchers acted as game masters. DISCUSSION: The escape rate aligns with comparable activities targeting scientific audiences. Difficulty can be tuned by adjusting puzzle obscurity, component availability, required prior knowledge and mental leaps. A modified version could usefully supplement mandatory MR safety training. Code, schematics, machining files and documentation are released as open source.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.