ArticleCureus2026
Top Five Infectious Diseases Card Games for Medical Learners.
Article in Cureus, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Educational card games are increasingly used to teach microbiology, infectious disease management, and antimicrobial stewardship across the medical education continuum, from undergraduate coursework through residency and fellowship. This technical report identifies and evaluates infectious-diseases-themed card games (excluding board games) and ranks them based on their suitability for medical students, pharmacy students, residents, and fellows. Games were identified through targeted web searches, retailer searches, publisher and crowdfunding-platform listings, and a search of the peer-reviewed medical education literature, including PubMed, MedEdPORTAL, and the Journal of Microbiology and Biology Education. Five games met the inclusion criteria and are profiled in depth. Games ranged from free, peer-reviewed, guideline-derived instructional tools to commercially available retail products. Ranked from most to least suited to medical learners, the games are Empiric, Pharmageddon: Bugs vs Drugs, Pathogen Pursuit, Epipocalypse: Bug Detectives, and Healing Blade: Defenders of Soma. Ranking criteria included clinical and guideline fidelity, emphasis on antimicrobial stewardship, evidence of learning benefit, and practicality of use, including cost, availability, and solo versus facilitated play. Free, guideline-anchored, peer-reviewed games offer the strongest fit for clinical learners, while commercially polished products trade some clinical depth for production value and broader appeal.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.