Evidence map›Paper›PMID 42671613›Full record

ArticleEuropean journal of pediatrics2026

Digital game addiction, mindfulness, and phubbing among adolescents: a cross-sectional design.

Neslihan Köse-Kabakcıoğlu, Sultan Ayaz-Alkaya

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Article in European journal of pediatrics, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

2 authors.

Neslihan Köse-Kabakcıoğlu, Ankara, Türkiye.ORCID http://orcid.org/0000-0001-7102-100X
Sultan Ayaz-AlkayaFaculty of Nursing, Gazi University, Emek Bişkek Street, 6No: 2 , Ankara, Türkiye. sultan@gazi.edu.tr.ORCID https://orcid.org/0000-0003-4745-5478

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study was conducted to identify factors associated with phubbing and to investigate the mediating role of mindfulness in the relationship between digital game addiction and phubbing. A cross-sectional design with mediation analysis was adopted. The study was completed with 2013 voluntary adolescents. The data were collected via paper questionnaires that included validated Turkish versions of the Digital Game Addiction Scale, General Phubbing Scale in Adolescents, and Mindful Attention Awareness Scale Adolescent Form. Associations were analyzed using multiple linear regression. Process Macro Model 4 was conducted to verify the mediating role. The study found an indirect mediating role of mindfulness in the relationship between digital game addiction and phubbing. Sex, academic achievement, daily smartphone use, following social media, surfing on the internet, watching videos, taking photographs, doing homework, participation in social activities, digital game addiction, and mindfulness score were significantly related to phubbing. The study found that higher levels of digital game addiction were associated with a higher level of phubbing among adolescents. In contrast, higher levels of mindfulness were associated with a lower level of phubbing. Mindfulness had a partial mediating role in the relationship between digital game addiction and phubbing. This study highlights the importance of addressing factors associated with youth services to reduce phubbing and digital game addiction. Health professionals could consider mindfulness-focused interventions for at-risk adolescents for addressing these behaviors. What is known: • Digital game addiction can increase the likelihood of individuals exhibiting phubbing behavior during face-to-face interactions. • The interactive mechanisms between digital game addiction, phubbing, and mindfulness are not yet fully understood in adolescents. What is new: • Mindfulness partially inhibited the interaction between digital game addiction and phubbing. • Excessive smartphone use and the purposes of smartphone use were predictors of phubbing.

Indexed as

Adolescent BehaviorBehavior, AddictiveInternet Addiction DisorderMindfulnessVideo GamesAdolescentCross-Sectional StudiesDigital MediaFemaleHumansMaleSurveys and QuestionnairesTurkeyAddictionAdolescentDigital gameMindfulnessPhubbing

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.