Evidence map›Paper›PMID 42640870›Full record

ArticleEuropean addiction research2026

Identify Candidate Intervention and Prevention Targets for Internet Gaming Disorder: Evidence from Network Analysis and Simulation Interventions.

Chenguang Zhao, Wei Zhang

Abstract read
In one paragraph

Article in European addiction research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Chenguang ZhaoKey Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan, China.
Wei ZhangKey Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan, China, psyzhwccnu@126.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionInternet gaming disorder (IGD) is characterized by persistent and recurrent gaming behavior that can lead to negative psychosocial outcomes. Although the network theory of psychopathology suggests that mental disorders arise from interactions among symptoms, few studies have empirically evaluated how targeting core symptoms affects the broader symptom network.

methodsThis study aimed to identify candidate prevention and intervention targets for IGD using network analysis combined with simulation-based interventions.

resultsResults found that compulsivity emerged as the candidate intervention target under alleviating simulation, whereas loss of interest in alternative activities represented a key candidate prevention target under aggravating simulation.

conclusionThe present findings may help prioritize symptoms for future longitudinal and experimental studies designed to test whether changes in these symptoms produce broader changes in IGD symptomatology. Moreover, this study demonstrates the methodological utility of simulation-based interventions, offering a framework for exploring targeted symptom manipulation in other behavioral and substance-related addictions.

Indexed as

Aggravating interventionsAlleviating interventionsInternet gaming disorderNetwork analysisSimulation-based intervention

Identifiers

PMID42640870
PMCPMC13688364

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.