Evidence map›Paper›PMID 42639528›Full record

ArticleFDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games2026

A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest.

Bradford Mott, Jessica Vandenberg, Carlos Penilla, J Renee Navarro, James Lester, Elizabeth Ozer

Abstract read
In one paragraph

Article in FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Bradford MottNorth Carolina State University, Raleigh, North Carolina, USA.
Jessica VandenbergNorth Carolina State University, Raleigh, North Carolina, USA.
Carlos PenillaUniversity of California, San Francisco, San Francisco, California, USA.
J Renee NavarroUniversity of California, San Francisco, San Francisco, California, USA.
James LesterNorth Carolina State University, Raleigh, North Carolina, USA.
Elizabeth OzerUniversity of California, San Francisco, San Francisco, California, USA.

Funding

AI4Health: Engaging Adolescents in Artificial Intelligence to Promote Pathways to Biomedical CareersR25GM154357 · NIGMS · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI ELIZABETH M OZER · 2024 to 2026
$812k
NIGMS NIH HHS R25 GM154357
6 · The paper itself

Abstract

As artificial intelligence (AI) becomes increasingly central to healthcare and biomedical research, there is a growing need for learning experiences that help students understand AI concepts while envisioning future career pathways. This paper presents a theory-informed narrative-centered model designed to foster AI literacy and support emerging interest in biomedical careers among early adolescents aged 11-14. Grounded in narrative-centered learning and social cognitive theory, the model articulates how narrative structure, role-based engagement, and consequential decision making can support self-efficacy development, conceptual understanding, and interest in AI-enabled biomedical work. Building on this framework, we describe the design of a narrative-centered educational game in which learners assume the role of a medical intern and investigate patient cases using AI diagnostic tools. We then report findings from a pilot study with 25 students who played the game and participated in focus groups, drawing on gameplay trace data, in-game reflections, and qualitative feedback. Findings suggest high engagement, productive use of AI tools, and evidence of increased awareness of biomedical applications of AI, along with indications of perceived understanding of AI concepts. Together, the theoretical model, game design, and pilot findings illustrate how narrative-centered educational games can serve as research platforms while providing insight into how youth reason about AI in career-connected learning contexts.

Indexed as

AI literacyCareer-connected learningGame-based learningNarrative-centered learningSocial cognitive theory

Identifiers

PMID42639528
PMCPMC13502087

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.