Evidence map›Paper›PMID 42639499›Full record

ArticleIEEE Conference on Computational Intelligence and Games : [proceedings]. IEEE Conference on Computational Intelligence and Games2025

Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration.

Bradford Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James Lester, Elizabeth Ozer

Abstract read
In one paragraph

Article in IEEE Conference on Computational Intelligence and Games : [proceedings]. IEEE Conference on Computational Intelligence and Games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Introducing Adolescents to the Social Dimensions of AI through Story-Driven Game-Based Learning.Artificial intelligence in education : 27th international conference, AIED 2026, Seoul, South Korea, June 27-July 3, 2026, proceedings. Part VI. International Conference on Artificial Intelligence in Education (27th : 2026 : Seoul, Kore... · 2027
    Article
  2. A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest.FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games · 2026
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Bradford MottNorth Carolina State University, Raleigh, NC, USA.
Jessica VandenbergNorth Carolina State University, Raleigh, NC, USA.
Carlos PenillaNorth Carolina State University, Raleigh, NC, USA.
Sean HenniganNorth Carolina State University, Raleigh, NC, USA.
Renee NavarroNorth Carolina State University, Raleigh, NC, USA.
James LesterUniversity of California, San Francisco, San Francisco, CA, USA.
Elizabeth OzerNorth Carolina State University, Raleigh, NC, USA.

Funding

AI4Health: Engaging Adolescents in Artificial Intelligence to Promote Pathways to Biomedical CareersR25GM154357 · NIGMS · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI ELIZABETH M OZER · 2024 to 2026
$812k
NIGMS NIH HHS R25 GM154357
6 · The paper itself

Abstract

As artificial intelligence (AI) continues to transform industries across society, it is having a profound impact on healthcare and biomedical research. To prepare students for this evolving landscape, there is a growing need for learning experiences that build foundational AI literacy and connect to real-world career pathways. However, most middle school students lack access to engaging and personally meaningful opportunities in AI education and career exploration. NarrativeCentered Learning (NCL) offers powerful affordances for contextualizing AI literacy through engaging storylines and role-based problem-solving. In parallel, Social Cognitive Career Theory (SCCT) emphasizes how students' beliefs about their abilities, expectations about outcomes, and personal goals influence the development of their academic and career trajectories. This paper introduces a design framework that integrates NCL and SCCT to foster both AI literacy and health-related career interest. We apply this framework to the design of a narrative game in which students take on the role of a medical intern investigating virtual patient cases using AI tools. We report findings from a usability study with 25 middle school students who played the game's first episode and participated in structured focus groups. Student feedback suggests that the game supported engagement, sparked curiosity, and encouraged emerging career interest. These findings offer preliminary support for the framework and inform the design of career-connected AI learning.

Indexed as

AI literacyhealth careersnarrative-centered learningsocial cognitive career theory

Identifiers

PMID42639499
PMCPMC13502086

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.