Evidence map›Paper›PMID 42638679›Full record

ArticleFrontiers in psychology2026

Investigating the potential of augmented reality game-based instruction on Chinese EFL learners' vocabulary learning and academic enjoyment.

Huan Wang, Guofen Zhu

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Huan WangSchool of Foreign Languages, Jinling Institute of Technology, Nanjing, China.
Guofen ZhuSchool of Marxism, Nanjing University of Science and Technology, Nanjing, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

With the growing interest in integrating technology into language teaching, Augmented Reality (AR) has emerged as a promising tool for enhancing learning experiences. However, there is limited research examining its impact on Chinese English-as-a-Foreign-Language (EFL) learners' vocabulary learning and academic enjoyment. The study aims to explore how innovative teaching approaches, such as AR game-based learning, can enhance Chinese EFL learners' vocabulary acquisition and overall academic enjoyment. Two intact classes of 80 learners each from a large university in China were randomly assigned to either an experimental group, which received AR game-based instruction, or a control group, which received traditional teacher-fronted instruction. A concurrent mixed-methods design was employed. Quantitative data were collected through pretest and posttest vocabulary measures and analyzed using independent-samples t-tests. Findings indicated that although the two groups were comparable at the pretest stage, the experimental group significantly outperformed the control group on the posttest, indicating AR game-based instruction's effect on vocabulary learning. Qualitative data were gathered through learners' narratives and semi-structured interviews and analyzed thematically to explore their perceptions and experiences of academic enjoyment in the AR-supported learning environment. The analysis revealed three major themes: perceived heightened interest through novelty and immersion, perceived enhanced satisfaction through clearer understanding and vocabulary retention, and perceived increased motivation through interactivity and game-like engagement. Taken together, the findings suggest that AR game-based instruction can support both vocabulary development and positive emotional engagement in EFL learning. The study offers implications for teachers, curriculum developers, and educational decision-makers seeking to integrate innovative and emotionally supportive technologies into language education.

Indexed as

academic enjoymentaugmented realitygame-based learningmixed-methodsvocabulary learning

Identifiers

PMID42638679
PMCPMC13500330

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.