Evidence map›Paper›PMID 42636410›Full record

ArticleJMIR formative research2026

Web-Based Narrative Game Intervention for Initiating Advance Care Planning Among Adults: Exploratory Cross-Sectional Feasibility and Acceptability Study.

Takashi Iwashiro

Abstract read
In one paragraph

Article in JMIR formative research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Takashi IwashiroKobe Institute of Computing, Graduate School of Information Technology, 2-2-7 Kano-cho, Chuo-ku, Kobe, Hyogo, 650-0001, Japan, 81 80-1483-2370.ORCID 0009-0000-3964-6827

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Advance care planning (ACP) is an ongoing dialogical process. Despite growing policy-level recognition, ACP engagement remains limited in Japan, and many individuals remain unfamiliar with the concept. Beyond knowledge deficits, insufficient psychological readiness may also impede engagement. Evidence on fully online narrative- and game-based approaches to supporting such readiness remains limited. Objective: This study aimed to explore the feasibility and acceptability of a fully web-based ACP educational intervention integrating an explanatory video and an interactive game and to evaluate postintervention cognitive, attitudinal, and psychological responses. Methods: This exploratory cross-sectional online study was conducted in Japan between July and August 2025. The final analytic sample comprised 158 adults, including 46 with health care or long-term care experience and 112 without. Participants watched an animated explainer video, played an interactive narrative game, and completed a postintervention questionnaire online. Feasibility and acceptability were assessed based on participation and response distributions. Responses to 12 questionnaire items (Q7-Q18) were rated on a 5-point Likert scale. Between-group comparisons were conducted using 2-tailed Welch Results: Participants' mean age was 44.4 (SD 11.5) years, and 36.1% (57/158) were female. Postintervention responses showed generally favorable engagement. Mean scores exceeded the scale midpoint (3.0) for most items, including improved understanding of ACP (Q8: mean 4.39, SD 0.75), perceived importance of ACP (Q13: mean 4.42, SD 0.68), and personal relevance (Q15: mean 4.42, SD 0.83). Responses showed greater variability for imagining a concrete ACP discussion (Q17: mean 3.72, SD 1.02) and perceived psychological barriers (Q18: mean 3.49, SD 1.17). Significant between-group differences were observed for Q7 (mean difference -2.49, 95% CI -3.01 to -1.97; Conclusions: A fully web-based, asynchronous ACP intervention combining explanatory video and an interactive narrative game may support early educational strategies that foster reflection on ACP. By engaging participants as active decision-makers in a simulated environment, the intervention provides preliminary evidence for psychological readiness as an educational outcome distinct from immediate behavioral change. Controlled longitudinal studies are needed to evaluate sustained behavioral outcomes.

Indexed as

Advance Care PlanningInternet-Based InterventionVideo GamesAdultAgedCross-Sectional StudiesFeasibility StudiesFemaleHumansInternetJapanMaleMiddle AgedSurveys and Questionnairesadvance care planningdigital health educationfeasibility studyinteractive narrativenarrative medicinepsychological readinessvisual novelweb-based intervention

Identifiers

PMID42636410
PMCPMC13502762

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.