Evidence map›Paper›PMID 42631175›Full record

ArticleFrontiers in psychology2026

An analysis of the predictive factors of digital gaming addiction on psychological well-being in young people using machine learning.

Ender Özbek, Bekir Çar, Ahmet Kurtoğlu, Nevin Gündüz, Muhsin Duran, Mehmet Aydoğan, İrem Bozdağ, Safaa M Elkholi

Abstract read
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Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Ender ÖzbekDepartment of Travel, Tourism and Entertainment Services, Diyarbakır School of Social Sciences, Dicle University, Diyarbakır, Türkiye.
Bekir ÇarRecreation Department, Faculty of Sports Sciences, Gazi University, Ankara, Türkiye.
Ahmet KurtoğluCoaching Education, Faculty of Sports Sciences, Bandırma Onyedi Eylul University, Balıkesir, Türkiye.
Nevin GündüzPhysical Education and Sports Teaching, Faculty of Sports Sciences, Ankara University, Ankara, Türkiye.
Muhsin DuranSchool of Physical Education and Sports, Dicle University, Diyarbakır, Türkiye.
Mehmet AydoğanExercise and Sports Sciences for People with Disabilities, Faculty of Sport Science, Istanbul Gelişim University, İstanbul, Türkiye.
İrem BozdağPhysical Education and Sports Teaching, Faculty of Sports Sciences, Bandırma Onyedi Eylul University, Balıkesir, Türkiye.
Safaa M ElkholiDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah bint Abdulrahman University, Riyadh, Saudi Arabia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Aim: The main objective of this study is to examine students' attitudes toward physical education (PEA) and sports classes within the framework of digital game addiction (DGA) and values education (VE). Methods: The research was conducted based on a quantitative and relational survey model. The study group consisted of 1,012 students (507 male, 505 female) aged 14-18 who were enrolled in private high schools during the 2023-2024 academic year. Participants were selected on a voluntary basis, and data were collected through an online survey. The data collection tools used were the DGA Scale, the PEA Scale, and the VE Scale. The data were evaluated using both classical correlation analyses and machine learning algorithms. Results: Correlation analyses revealed no significant linear relationship between DGA, VE, and PEA ( Conclusion: It demonstrates that traditional linear analytical approaches may be limited in explaining the complex and multidimensional relationships between variables; conversely, machine learning models are able to reveal patterns between DGA, VE, and PEA in a more comprehensive manner. This result suggests that values education may serve as a significant explanatory variable in understanding negative trends associated with DGA, and that students' PEA should be assessed within this multi-variable framework.

Indexed as

artificial intelligencegame addictionmachine learningphysical education attitudevalues education

Identifiers

PMID42631175
PMCPMC13495931

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.