Evidence map›Paper›PMID 42626415›Full record

ArticleJournal of education and health promotion2026

Analysis of psychomotor latency, spatial reasoning, and metabolic health markers in adolescent gamers: A comparative study of the impact of the confounding triad of sleep, diet, and screen modality.

Saksham Shah, Reshu Gupta, Garvita Mathur

Abstract read
In one paragraph

Article in Journal of education and health promotion, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Saksham ShahMedical Intern, RUHS College of Medical Sciences, Jaipur, Rajasthan, India.
Reshu GuptaDepartment of Physiology, RUHS College of Medical Sciences, Jaipur, Rajasthan, India.
Garvita MathurFinal Year MBBS Student, RUHS College of Medical Sciences, Jaipur, Rajasthan, India.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe purpose of this research is to understand the complex relationships of the intensity of electronic gaming and the neurocognitive (Reaction Time, IQ, Spatial IQ) and bodily (BMI, Skinfolds, Visual Acuity) components. Of particular interest was stating for the first time the novelty of the 'Confounding Triad' of sleep, food (caloric) gaming, and the specific screen type of the gaming interface. MATERIALS AND

methodsA comparative cross-sectional study was carried out on a stratified random sample of 200 male adolescents (ages 13 to 21) from northern India. Participants were stratified into gamers (≥5 hours/week,

resultsCompared to non-gamers, gamers displayed faster rates across Auditory, Visual, and Aim Reaction Times (

conclusionThe findings indicate that regular practice of interactive gaming provides players with better cognitive and psychomotor skills, even when sleep deprivation is considered. With that said, dietary surplus imposes greater metabolic hazards than gaming behaviors. Therefore, health interventions are encouraged not only to regulate gaming hours but to prioritize the teaching of digital hygiene.

Indexed as

Adolescentsanthropometrycognitive functionmetabolic healthpsychomotor performancereaction timescreen timesleep qualityvideo games

Identifiers

PMID42626415
PMCPMC13492856

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.