ArticleResearch square2026
Expert panel to identify applications of virtual reality (VR) in cognitive behavioral therapy for alcohol use disorder: A Delphi study.
Article in Research square, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: Cognitive behavior therapy (CBT) is efficacious for alcohol use disorder (AUD). Virtual reality could augment CBT by immersing patients in relevant situations, scenarios, or exercises. We sought expert consensus on the most promising applications of VR and how, when, and where it might best be used. Methods: We conducted a Delphi study with 10 experts in CBT for AUD. Round 1's open-ended questions across 10 topics generated 89 items. In later rounds, panelists rated each item's benefit/importance from 1 to 5. Consensus required at least 70% agreement. Items not achieving consensus were re-assessed in three subsequent survey rounds. Results: The panel reached consensus on 84 of 89 (94%) items after three rounds. Panelists endorsed VR for practicing high-risk situations, drink refusal and assertiveness skills, and trigger identification, with therapists coaching in real time. They agreed on recommendations for introducing and debriefing and agreed VR was suitable for all levels of care. Top implementation barriers were therapist reluctance, low technology confidence, training time, cost, technical support, and reimbursement. Conclusions: Findings offer a blueprint for using VR in CBT for AUD, including applications, delivery, timing, and setting, and a path to evaluating whether it improves outcomes beyond CBT alone.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.