Evidence map›Paper›PMID 42620229›Full record

ArticleResearch square2026

Moderate vs. Excessive Video Gaming: Distinct Neurocognitive and Neural Activation Profiles in Preadolescence.

Bader Chaarani, Leigh-Anne Cioffredi, Matthew D Albaugh, Nicholas Allgaier, Robert Althoff, Alexandra Potter, Hugh P Garavan

Abstract readPreprint
In one paragraph

Article in Research square, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Bader ChaaraniUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.ORCID 0000-0002-3932-6273
Leigh-Anne CioffrediUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.
Matthew D AlbaughUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.
Nicholas AllgaierUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.ORCID 0000-0002-9498-0200
Robert AlthoffUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.
Alexandra PotterUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.
Hugh P GaravanUniversity of Vermont - Department of Psychiatry - Burlington, VT, USA.ORCID 0000-0002-8939-1014

Funding

Tracking the impact of screen media activity on mental health, cognition and the brain from childhood to adolescence in the longitudinal ABCD studyR01MH133138 · NIMH · UNIVERSITY OF VERMONT & ST AGRIC COLLEGE · PI Bader Chaarani · 2024 to 2026
$1.2M
NIMH NIH HHS R01 MH133138
6 · The paper itself

Abstract

The pervasive rise of video gaming in adolescent life necessitates a clearer understanding of its complex impact on cognitive and mental health development, as previous research has yielded conflicting results due to small sample sizes and unaddressed confounding factors. Here we leverage the Adolescent Brain Cognitive Development (ABCD) Study dataset (N = 9,712; mean age 9.92 years) to examine relationships between varying video gaming exposure levels and neurocognitive, behavioral, and neural outcomes. Controlling for critical environmental and demographic covariates, we show that associations between gaming and developmental outcomes are not uniform. Moderate gaming (<1 h/day) was associated with enhanced cognitive performance, including elevated fluid and total IQ, and lower externalizing and aggressive behavior scores compared to non-gamers. Conversely, excessive gaming (≥3 h/day) correlated with significantly higher attention problems and ADHD scores. Notably, all gaming cohorts outperformed non-gamers on the N-back task, with heavy gamers exhibiting significantly increased BOLD activation in the right precuneus and right middle frontal gyrus. These findings provide a comprehensive neurodevelopmental framework, supporting the hypothesis that while excessive use presents behavioral risks, moderate video gaming may be associated with enhanced cognitive and mental health profiles.

Identifiers

PMID42620229
PMCPMC13484451

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.