Evidence map›Paper›PMID 42602477›Full record

ArticleFrontiers in medicine2026

Enhancing learning gains through gamification and collaborative learning strategies.

Blanca Bazán-Perkins, Valeria Andrea Zuñiga, Andrés Arispe-Oliver, José Alfredo Santibañez-Salgado, Angélica Flores-Flores

Abstract read
In one paragraph

Article in Frontiers in medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Blanca Bazán-PerkinsTecnologico de Monterrey, Escuela de Medicina y Ciencias de la Salud, Mexico City, Mexico.
Valeria Andrea ZuñigaTecnologico de Monterrey, Escuela de Medicina y Ciencias de la Salud, Mexico City, Mexico.
Andrés Arispe-OliverPrograma Universitario de Estudios sobre Democracia, Justicia y Sociedad, Universidad Nacional Autónoma de Mexico, Mexico City, Mexico.
José Alfredo Santibañez-SalgadoTecnologico de Monterrey, Escuela de Medicina y Ciencias de la Salud, Mexico City, Mexico.
Angélica Flores-FloresTecnologico de Monterrey, Escuela de Medicina y Ciencias de la Salud, Mexico City, Mexico.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Gamification and collaborative learning are key pedagogical strategies that foster student interaction, academic productivity, and motivation. Understanding the biochemical intricacies of cellular metabolism is a challenging endeavor, and the use of metabolic maps makes this task more accessible through these approaches. In this study, we integrated gamification as a teaching strategy to encourage student engagement within a collaborative learning framework while constructing a metabolic map. Our goal was to determine whether this combination was associated with measurable learning gains. Methods: We conducted a quasi-experimental study with a non-equivalent control group and pretest-posttest measurements, using a convenience sample of students from the School of Medicine and Health Sciences at Tecnológico de Monterrey, Mexico City Campus. Each student first created an individual hand-drawn metabolic map. At the end of the course, they worked together to produce a collaborative map that incorporated gamification and collaborative learning elements. Participants completed questionnaires assessing normalized learning gains and situational motivation. Data were analyzed using descriptive statistics and Pearson correlation coefficients. Results: Students reported that both individual and group maps offered distinct learning benefits. They particularly noted that the collaborative process deepened their analysis of metabolic pathways. The integration of gamification and collaborative learning was associated with significant improvements in normalized learning gains, intrinsic motivation, identified extrinsic regulation, and the self-determination index. Furthermore, the magnitude of normalized learning gains was positively correlated with intrinsic motivation, identified extrinsic regulation, and the self-determination index. Conclusion: In summary, the results of this study suggest that implementing gamification and collaborative learning environments is associated with increases in intrinsic motivation, identified extrinsic motivation, and the self-determination index, which in turn correlate with improved learning gains. These findings indicate that such strategies may effectively strengthen educational programs and boost academic performance, although further research with more rigorous designs is warranted to establish causal relationships.

Indexed as

collaborative learninggamificationhealth scienceslearning gainmotivation

Identifiers

PMID42602477
PMCPMC13474011

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.