Evidence map›Paper›PMID 42585192›Full record

ArticlePloS one2026

Virtual reality experience in physical education and sports lessons: An investigation into its effect on the balance and coordination skills of middle school students.

Nazlı Yanar Tunçel, Züleyha Avşar

Abstract read
In one paragraph

Article in PloS one, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Nazlı Yanar TunçelKaramanoğlu Mehmetbey Universtiy, Faculty of Sports Sciences, Karaman, Türkiye.ORCID https://orcid.org/0000-0003-4002-7462
Züleyha AvşarBursa Uludağ Universtiy, Faculty of Sports Science, Bursa, Türkiye.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study aims to investigate the effect of playing a virtual reality (VR) game on the balance and coordination skills of students. A total of 39 7th-grade students volunteered to participate in the study; 20 were in the experimental group and 19 were in the control group. The study used an experimental design in which participants played games with virtual reality headsets for eight weeks. The Y Balance Test and the Children's Body Coordination Test (Körperkoordinationstest für Kinder - KTK) were used to assess balance and coordination skills before and after the intervention. The KTK is a coordination test comprising four subtests: Backward Balancing, Single-Leg Hopping, Side-To-Side Hopping, and Side-To-Side Walking on a Platform. The data were analysed using Jamovi (version 2.3.21.0) statistical software. The results of the mixed-design analysis of variance revealed significant group × time interactions in favour of the experimental group for Backward Balancing, Lateral Jumping, Platform Transport, the total KTK score and right and left Y-balance performance. However, there was no significant difference in single-leg jumping performance (p < .05). These results suggest that virtual reality-based applications could improve balance and coordination in secondary school students. Experiencing the VR game was found to significantly improve students' balance and coordination skills. It is recommended that virtual reality-based applications be used as a supplementary teaching tool in physical education and sports lessons to support the development of motor skills.

Indexed as

Physical Education and TrainingPostural BalanceSportsVirtual RealityAdolescentChildFemaleHumansMaleStudentsVideo Games

Identifiers

PMID42585192
PMCPMC13466030

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.