Evidence map›Paper›PMID 42581676›Full record

ArticleBrain and behavior2026

Investigating the Impact of Fast-Paced Digital Content, Social Media Engagement, and Lifestyle Factors on Attention, Cognitive Load, and Behavioral Impulsivity: A Machine Learning Approach.

Arfatul Islam Asif, Sanjoy Das Joy, Mustakim Billah, Unayes Ahmed Khan, Ibnul Mansib, Sheikh Md Azizul Hoque Munna, Anupam Kumar Bairagi, Abdullah Al Noman

Abstract read
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Article in Brain and behavior, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

8 authors.

Arfatul Islam AsifDepartment of Computer Science & Engineering, Shahjalal University of Science and Technology, Sylhet, Bangladesh.
Sanjoy Das JoyDepartment of Computer Science & Engineering, Shahjalal University of Science and Technology, Sylhet, Bangladesh.
Mustakim BillahDepartment of Computer Science & Engineering, Shahjalal University of Science and Technology, Sylhet, Bangladesh.
Unayes Ahmed KhanDepartment of Computer Science & Engineering, Shahjalal University of Science and Technology, Sylhet, Bangladesh.
Ibnul MansibDepartment of Computer Science & Engineering, Shahjalal University of Science and Technology, Sylhet, Bangladesh.
Sheikh Md Azizul Hoque MunnaDepartment of Computer Science & Engineering, Shahjalal University of Science and Technology, Sylhet, Bangladesh.
Anupam Kumar BairagiComputer Science & Engineering Discipline, Khulna University, Khulna, Bangladesh.
Abdullah Al NomanComputer Science & Engineering Discipline, Khulna University, Khulna, Bangladesh.ORCID https://orcid.org/0000-0001-7537-1402

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe increase in fast-paced digital content and changes in lifestyle among young adults have raised concerns about their effects on cognitive functions. While many studies have looked into this connection, few have used strong machine learning models to predict subclinical cognitive outcomes based on real-world, self-reported behaviors.

objectiveThis study aimed to develop and evaluate machine learning models that predict levels of attention, cognitive load, and behavioral impulsivity using self-reported digital usage and lifestyle factors. METHODOLOGY: A cross-sectional study included 301 participants who filled out a custom 55-item online questionnaire. Four machine learning algorithms (K-nearest neighbors [KNN], support vector regression [SVR], random forest, extreme gradient boosting [XGBoost]) were evaluated for each of the three cognitive-behavioral outcomes using a 5 × 5 nested cross-validation for unbiased evaluation. Feature importance was established using permutation importance and confirmed with SHapley Additive exPlanations (SHAP).

resultsThe models showed strong predictive power, especially for attention, where the random forest model had the best performance (R

conclusionMachine learning models can reliably predict cognitive and behavioral outcomes from easily accessible self-reported data. Findings indicate that inattention is most strongly associated with digital usage behaviors, whereas cognitive load and impulsivity are more strongly associated with indicators of underlying emotional distress; because the design is cross-sectional, these relationships are predictive rather than causal.

Indexed as

AttentionCognitionImpulsive BehaviorLife StyleMachine LearningAdultBoosting Machine Learning AlgorithmsCross-Sectional StudiesDigital MediaFemaleHumansMaleMedia ExposurePredictive Learning ModelsRandom ForestYoung Adultattentioncognitive loaddigital well‐beingimpulsivitymachine learning

Identifiers

PMID42581676
PMCPMC13462910

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.