Evidence map›Paper›PMID 42573602›Full record

ArticleMedical education online2026

A quasi-experimental crossover study on student engagement and performance in a gamified team-based learning module in physiology.

Dhiren Punja, Akash Tomar

Abstract read
In one paragraph

Article in Medical education online, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Dhiren PunjaDepartment of Physiology, Kasturba Medical College, Manipal Academy of Higher Education, Manipal, India.ORCID 0000-0001-5962-9792
Akash TomarDepartment of Physiology, Kasturba Medical College, Manipal Academy of Higher Education, Manipal, India.ORCID 0000-0003-0557-9229

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeGamification is widely adopted in medical education, but recent systematic reviews reveal ambiguous effects on learning outcomes. It remains unclear whether engagement translates to learning or whether game mechanics impose extraneous cognitive load. This quasi-experimental crossover study investigated gamification's impact on student performance and engagement in Team-Based Learning.

method250 first-year MBBS students at a tertiary medical college (2024-2025) participated in two physiology modules (Central Nervous System, Endocrinology) using either traditional or gamified Group Readiness Assurance Tests (GRAT) in a crossover design. Primary outcomes were Individual Readiness (IRAT) and Application Exercise (AE) scores; secondary outcomes were engagement and satisfaction.

resultsPrimary outcomes (IRAT and AE scores) did not differ significantly between formats. However, learning trajectory analysis revealed a potential mitigating trend: in Endocrinology, traditional groups showed significant IRAT-to-AE decline (-3.3 percentage points,

conclusionsGamification may enhance engagement and may provide a motivational buffer against performance decline in challenging content. This suggest gamification is a context-sensitive design choice requiring careful calibration to balance motivational benefits against cognitive costs.

Indexed as

Education, Medical, UndergraduatePhysiologyStudents, MedicalCross-Over StudiesEducational MeasurementFemaleGroup ProcessesHumansLearningMalecognitive load theoryGamificationself-determination theoryteam-based learningundergraduate medical education

Identifiers

PMID42573602
PMCPMC13459313

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.