ArticleJMIR formative research2026
Computer Games on the Development of Physical Motor Skills and Social Interaction in Preschool Children: Quasi-Experimental Study.
Article in JMIR formative research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: As information technology becomes increasingly pervasive in early childhood education, the impact of digital gameplay on developmental outcomes has emerged as a critical research frontier. Objective: This study evaluates the efficacy of computer game-based instructional activities in enhancing the gross motor skills and social interactions of preschool children. Methods: This prospective quasi-experimental study involved 61 preschool children (aged 4-6 y; 36 males, 25 females) recruited via convenience sampling from a private preschool in central Taiwan. The selection criteria included regular attendance and the absence of severe physical or cognitive disabilities. Participants were assigned to either an experimental group (n=41) or a control group (n=20) based on existing classroom structures. The intervention spanned 4 weeks, featuring 1-hour weekly computer game sessions integrated into the curriculum, while the control group followed the standard curriculum. Data were gathered through preintervention and postintervention assessments using standardized scales for physical motor and social interaction development, supplemented by a learning interest questionnaire and structured qualitative observations. Results: We used an analysis of covariance to assess the impact of interventions on the physical motor and social development of preschool children, adjusting for baseline differences using prior test scores as covariates. The experimental group exhibited significantly greater improvements in total physical motor development scores compared to the control group (mean 4.33, SD 0.06 vs mean 4.02, SD 0.09; P<.001). Specifically, marked gains were observed in advanced motor skills: standing on one leg for 5 seconds, walking heel-to-toe for 5 steps, and hopping on one leg 5 times. Post intervention, no statistically significant differences were found between groups regarding total social interaction scores. However, the children reported high engagement, with a mean preference score of 4.18 (SD 0.79). Qualitative observations of 3 children with developmental delays revealed a transformative shift from passive observation to active social engagement and positive affect. Conclusions: This study demonstrates that digital game interventions can effectively facilitate gross physical motor gains in early childhood. It is innovative in its integration of digital gameplay specifically targeted at gross motor skill acquisition. Furthermore, it differs from existing literature by providing empirical evidence of how game-based instruction can be seamlessly embedded into preschool physical education. This study highlights the potential of computer game-based instruction as a viable supplementary tool for physical education.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.