Evidence map›Paper›PMID 42561426›Full record

ArticleJournal of medical Internet research2026

Avatar-Mediated Telepsychotherapy in a Metaverse-Informed Virtual Environment: Qualitative Study of User Experiences and Design Requirements.

Hyeri Lee, Ji-Hyun Hwang, Chul-Hyun Cho, Jeongyun Heo

Abstract read
In one paragraph

Article in Journal of medical Internet research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Hyeri Lee *Annenberg School for Communication and Journalism, University of Southern California, Los Angeles, CA, United States.ORCID http://orcid.org/0009-0002-3142-3770
Ji-Hyun Hwang *Department of Smart Experience Design, Kookmin University, Seoul, Republic of Korea.ORCID http://orcid.org/0009-0008-0762-9588
Chul-Hyun ChoDepartment of Psychiatry, Biomedical Informatics, and Medical Education, Korea University College of Medicine, 73 Goryeodae-ro, Seongbuk-gu, Seoul, 02841, Republic of Korea, 82 2 920 5505.ORCID http://orcid.org/0000-0002-1663-9680
Jeongyun HeoDepartment of Smart Experience Design, Kookmin University, Seoul, Republic of Korea.ORCID http://orcid.org/0000-0002-0748-6408

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Face-to-face psychotherapy remains the gold standard for mental health treatment; however, it faces accessibility barriers, including geographical constraints, costs, and stigma. Although videoconferencing psychotherapy addresses some limitations, challenges with engagement and therapeutic alliance persist. Avatar-mediated telepsychotherapy (AMT) in a metaverse-informed virtual environment has been proposed as a possible extension of digitally delivered mental health care, combining digital accessibility with enhanced presence through anonymous avatar-mediated communication. Objective: This exploratory qualitative study examined how participants experienced avatar-mediated psychotherapy within a virtual environment, with particular attention to perceived design features that may facilitate psychological engagement, self-disclosure, and sustained participation. Methods: We conducted a qualitative study using a minimum viable product platform among adults aged 19-70 years who self-reported psychological health management needs but had not been diagnosed with a major mental disorder, recruited from Korea University Anam Hospital and Korea University (n=60). The participants attended 4 weekly sessions (50 minutes each) using anonymous avatars reflecting real-time facial expressions and nonverbal cues. After completion, 30 participants (16 women and 14 men; 15 hospital employees and 15 university students) were purposively selected for semistructured interviews (30-50 minutes). Data were analyzed by 4 researchers using thematic analysis with ATLAS.ti software (Lumivero). Results: From 508 initial codes, 4 main themes emerged through iterative analysis. (1) Balancing anonymity and self-disclosure through avatars: anonymous avatars appeared to facilitate greater self-expression, with a sense of psychological safety throughout therapy sessions while maintaining emotional connection with therapists through synchronized nonverbal expressions. The synchronization of nonverbal expressions appeared to contribute to self-identification. (2) The holistic role of metaverse spaces in psychotherapy: pretherapy spaces were perceived as a psychological transitional area, alleviating tension and anticipatory anxiety. Therapy spaces required focused design that accommodated user preferences regarding the visibility of their own avatars. Posttherapy spaces were perceived as supporting self-reflection and anonymous community connection. (3) Consideration for meta-connection: participants described a need for cyclic feedback mechanisms that could help connect session experiences with everyday reflection and intended behavior. Metaverse settings demanded distinct therapist protocols to confirm therapists' attentiveness through avatar-mediated verbal and nonverbal communication to maintain therapeutic alliance. (4) Consideration for metaverse-informed psychotherapy space design: avatar customization may serve not only as a means of self-expression but also as a source of social connection or a sense of community. Technical stability, cross-platform accessibility, and user guidance were identified as key design considerations for developing psychologically engaging and technically reliable avatar-mediated psychotherapy environments. Conclusions: This study yields a set of qualitative design requirements for AMT, including anonymous avatars with behavioral realism rather than visual similarity, multistage spaces supporting the therapeutic journey, cyclic feedback mechanisms connecting virtual and real-world experiences, and integrated therapist competency development. These findings provide preliminary design implications for accessible and engaging AMT environments.

Indexed as

AvatarPsychotherapyUser-Computer InterfaceAdultAgedFemaleHumansMaleMental DisordersMental Health TeletherapyMiddle AgedQualitative ResearchTelemedicineVideoconferencingYoung Adultdigital mental healthqualitative researchtelehealthtelepsychotherapyuser experience

Identifiers

PMID42561426
PMCPMC13446797

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.