Evidence map›Paper›PMID 42558285›Full record

ArticleFrontiers in sports and active living2026

ePhyLi digital tools improve student-teachers' physical literacy knowledge: evaluation of usability, user experience, and learning outcomes.

Antonino Mulè, Manolis Adamakis, Anna Rouvi, Jana Vašíčková, Nigel Green, Olia Tsivitanidou, Nicos Kasenides, George Kalmpourtzis, Efstathios Christodoulides, Attilio Carraro

Abstract read
In one paragraph

Article in Frontiers in sports and active living, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

10 authors.

Antonino MulèFaculty of Education, Free University of Bozen-Bolzano, Bozen-Bolzano, Italy.
Manolis AdamakisSchool of Physical Education and Sport Science, National and Kapodistrian University of Athens, Athens, Greece.
Anna RouviGrantXpert Consulting Limited, Nicosia, Cyprus.
Jana VašíčkováFaculty of Physical Culture, Palacký University Olomouc, Olomouc, Czechia.
Nigel GreenInternational Physical Literacy Association, Wigan, United Kingdom.
Olia TsivitanidouSchool of Science, University of Lancashire (UCLan Cyprus), Larnaka, Cyprus.
Nicos KasenidesSchool of Science, University of Lancashire (UCLan Cyprus), Larnaka, Cyprus.
George KalmpourtzisInfinitivity Design Labs, Laussonne, France.
Efstathios ChristodoulidesSchool of Science, University of Lancashire (UCLan Cyprus), Larnaka, Cyprus.
Attilio CarraroFaculty of Education, Free University of Bozen-Bolzano, Bozen-Bolzano, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Physical Literacy (PL) is widely recognized as an essential focus for promoting active lifestyles and lifelong healthy habits. Equipping teachers and student-teachers, particularly those in primary and physical education, with significant PL-related knowledge is essential for fostering lifelong healthy behaviors from childhood. This study aimed to present the ePhyLi Erasmus + Sport project contents and to evaluate the effectiveness, usability, and user satisfaction of educational materials developed within the project (e-book, mobile app, and e-platform). Methods: Eighty-six student-teachers (38 males; aged 19-26) were invited to participate in the study. To investigate the tools' adaptability to teaching strategies commonly employed in higher education, three models were used: curricular integration, autonomous study, and mixed approach. PL knowledge improvement was assessed using a 20-item questionnaire administered pre- and post-intervention. User experience was comprehensively evaluated using the User Experience Questionnaire short version, the System Usability Scale, the Gameful Experience Questionnaire, and the App Usability Evaluation Questionnaire. Self-perceived usefulness, understanding, and gamification of the e-platform and the app were evaluated by administering nine single-ended questions. Results: Findings showed that the ePhyLi tools significantly improved participants' PL knowledge, particularly when the e-book was integrated into weekly lectures, alongside the use of the e-platform and app (curricular integration model). User experience was moderately positive, while system usability showed marginal issues. The app usability questionnaire showed a generally positive result, and the gamification elements were perceived as highly engaging and motivating. Participants reported strong self-perceived learning and increased confidence in applying PL concepts, rating the tools favorably for overall educational utility. However, primary school student-teachers reported significantly lower system usability, overall satisfaction, and playfulness when using the app compared to Sport Science students. Conclusion: Digital innovation and gamification can be valuable tools for improving student-teachers' training in promoting physical literacy. Although the ePhyLi tools were effective in increasing knowledge, some areas need future attention. Future studies are needed to improve the amount of evidence that supports these results and to evaluate whether the increased knowledge gained through ePhyLi tools translates into improved teaching practices in schools.

Indexed as

digitalizationdigital technologiese-booke-platformmobile appphysical educationphysical literacyteacher training

Identifiers

PMID42558285
PMCPMC13437456

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.