ArticleJournal of medical extended reality2025
Navigating Immersion: Usability Study of a Virtual Reality Application Designed for Older Adults with Dementia and Their Caregivers.
Article in Journal of medical extended reality, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
- An Immersive Virtual Reality Room to Enhance Positive Affect and Engagement in Nursing Home Residents with Neurocognitive and Psychological Disorders: A Feasibility Study.Healthcare (Basel, Switzerland) · 2026Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
A growing number of therapeutic virtual reality (VR) applications are targeted at older adults, but few are evidence-based and designed together with end-users, thus limiting the adoption of this potentially game-changing technology. There is also little research exploring VR applications developed for dyadic use between older adults and their caregivers, who are commonly a part of the safe and optimal experience. The objective of this study was to evaluate the initial usability of an application designed to make accessing immersive VR easier for older adults with dementia and their caregiver(s). This was a non-randomized, prospective mixed-methods think-aloud study that consisted of a two hour usability session with seven participant dyads (one person living with dementia and their caregiver). Descriptive statistical analyses were conducted on demographic quantitative data, and three researchers conducted thematic analysis on observation notes as well as the participants' qualitative responses. Themes identified included headset comfort and safety, usability and navigation, quality (spanning over sub-themes of video, audio, and connectivity), and content. Our main findings highlighted success in delivering the platform's main function as its immersive experience and ability to accommodate socialization and bonding between older adults and caregivers received positive reception from participants. Additionally, there was a need to improve the application's audio quality, as well as streamline its navigation and enlarge interface elements for easier use. These findings provide a guide for development of future VR interventions targeted toward older adults and their caregivers, of which there is currently a lack of in the commercial market and in evidence-based research, despite their demonstrated potential.
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Registered trials
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