ArticleJournal of medical extended reality2024
Usability and Satisfaction of Augmented Reality During Pediatric Anesthesia Induction: A Pilot Study.
Article in Journal of medical extended reality, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
2 citing papers in PubMed.
- Extended reality in anesthesia: a narrative review.Korean journal of anesthesiology · 2025Review
- AMXRA Guidelines on Extended Reality (XR) and Children: Considerations for Safe and Effective Application Development and Use.Journal of medical extended reality · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The induction of anesthesia in children is a frightening experience. Augmented reality (AR), a head-mounted gaming experience, may increase cognitive load and reduce overall distress in children during induction. The study investigates the satisfaction and usability of AR during induction from the perspectives of the patient, caregiver, and health care provider. In this pilot study, 24 patients aged 10-19 years underwent an AR intervention during anesthesia induction. Patients, caregivers, and health care providers completed pre- and postprocedural surveys, including the anxiety thermometer visual analog scale (VAS), the Gold & Rizzo Immersion and Presence (GRIP) inventory. The primary outcome was determined by conducting univariate analyses and evaluating qualitative data to gauge the overall usability and satisfaction of AR. Patients, caregivers, and health care providers were highly satisfied with the AR intervention. Eighty-eight percent of health care providers reported the AR game helped patients during induction. Caregivers rated the AR's effectiveness in reducing patient anxiety at a mean of 9.25 out of 10. Patients rated AR's helpfulness 9.1 out of 10 and calming effects 8.8 out of 10. Patients did not experience an increase in anxiety during induction relative to baseline levels based on VAS ratings (
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Registered trials
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