Evidence map›Paper›PMID 42552323›Full record

Trial reportScientific reports2026

Virtual reality-assisted neuromuscular training effects on agility performance and injury prevention in basketball athletes: a controlled laboratory experiment.

Liang Jiang, Yachao Wu

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Liang JiangHuizhou Engineering Vocational College, Huizhou, Guangdong Province, P.R. China. 15013977685@163.com.
Yachao WuHuizhou Engineering Vocational College, Huizhou, Guangdong Province, P.R. China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

To examine the effectiveness of virtual reality-assisted neuromuscular training interventions on agility performance and injury prevention indicators in basketball athletes compared to conventional training approaches. A 12-week controlled laboratory experiment was conducted with 70 university-level basketball athletes (age 20.95 ± 1.5 years) randomly allocated to VR-assisted neuromuscular training (n = 35) or conventional training control groups (n = 35). Comprehensive assessments included agility tests (T-test, 5-10-5 shuttle), functional movement screening, biomechanical analysis, and neuromuscular function parameters measured at baseline, mid-intervention, and post-intervention. The VR training group demonstrated 7-10% greater pre-to-post improvements in agility performance compared with the control group across multiple agility measures (p < 0.001, Cohen's d = 0.89-1.34). Neuromuscular function parameters showed 15-30% greater pre-to-post improvements in the VR group relative to controls, including enhanced dynamic balance (pre-VR: 2.34 ± 0.41, post-VR: 1.67 ± 0.28; pre-control: 2.31 ± 0.38, post-control: 2.02 ± 0.35; between-group difference: - 0.35, 95% CI [- 0.52, - 0.18], effect size = 1.24, p < 0.001), improved joint position sense (23.4 vs. 11.8% improvement, 95% CI for difference [8.2%, 15.0%], p = 0.002), reduced dynamic knee valgus angles (18.7 vs. 8.2% reduction, 95% CI for difference [6.1%, 14.9%], p < 0.001), and increased reactive strength index (27.2 vs. 12.3% increase, 95% CI for difference [9.5%, 20.3%], p < 0.001). Movement quality scores and biomechanical injury risk markers consistently favored the VR intervention. Virtual reality-assisted neuromuscular training yields superior improvements in both agility performance and biomechanical injury risk markers compared to conventional training approaches in basketball athletes, supporting its integration into comprehensive athletic development programs.

Indexed as

AthletesAthletic InjuriesAthletic PerformanceBasketballVirtual RealityBiomechanical PhenomenaFemaleHumansMaleYoung AdultAgilityAthletic performanceBasketballInjury preventionNeuromuscular trainingVirtual reality

Identifiers

PMID42552323
PMCPMC13438537

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.