Evidence map›Paper›PMID 42535034›Full record

ArticleFrontiers in psychology2026

Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness.

Yupeng Jiang, Bingchen Gou

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Yupeng JiangSchool of Mechanical Engineering, Northwestern Polytechnical University, Xi'an, China.
Bingchen GouSchool of Mechanical Engineering, Northwestern Polytechnical University, Xi'an, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: With the integration of natural interaction technologies such as gesture recognition and eye tracking into virtual reality (VR) systems, new possibilities have emerged for VR-based education of intangible cultural heritage (ICH) craftsmanship. Using Bai ethnic tie-dyeing as a case, this study developed an immersive virtual reality serious game (IVR-SG) grounded in Self-Determination Theory (SDT) to explore the differences between natural and controller-based interaction in VR learning of handicraft ICH. Methods: A total of 68 participants were randomly assigned to a natural interaction group or a controller interaction group. Learning processes were assessed through eye-tracking, electrodermal activity (EDA) and questionnaires. Results: The results revealed three key findings. First, participants using natural interaction demonstrated higher attentional focus during craft process simulation and faster command selection, but exhibited higher cognitive loads in precision tasks. Second, the natural interaction group reported significantly higher flow experience and self-efficacy. Third, the natural interaction group achieved significantly higher post-test knowledge scores, while both groups achieved comparable in-game procedural performance. Furthermore, regression analysis indicated that prior knowledge, flow experience, self-efficacy, and blink rates were positively correlated with knowledge acquisition. Discussion: These findings highlight the differential impacts of interaction modalities in VR-based handicraft ICH education and provide design references for optimizing natural interaction in VR serious games for ICH.

Indexed as

electrodermal activityeye-trackinghandicraft intangible cultural heritagenatural interactionserious gamevirtual reality

Identifiers

PMID42535034
PMCPMC13422570

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.