Evidence map›Paper›PMID 42519431›Full record

ArticleFrontiers in psychology2026

From "player" to "viewer": a survey on the willingness of video game players to alter their game consumption behavior.

Xiao Gong, Jiangchao Wang, Yitong Cui, Zihao Wang, Buchao Wang

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Xiao GongSoochow University, Suzhou, China.
Jiangchao WangHarbin Institute of Technology, Harbin, China.
Yitong CuiZhejiang University of Finance and Economics Dongfang College, Haining, China.
Zihao WangHebei Oriental University, Langfang, China.
Buchao WangCommunication University of China Nanjing, Nanjing, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: As gameplay and esports live streaming increasingly coexist within the digital gaming ecosystem, it remains unclear whether players' movement toward spectatorship represents behavioral substitution, complementary media use, or a broader restructuring of game-related consumption. Drawing on the Transtheoretical Model of behavior change, this study examines Chinese game users' stage-based willingness to adjust their consumption from active gameplay toward esports live-streaming spectatorship. Methods: A cross-sectional survey was conducted among Chinese game consumers aged 18-45 years, yielding 675 valid responses. Participants were classified into five TTM stages: precontemplation, contemplation, preparation, action, and maintenance. The study used descriptive statistics, reliability analysis, CFA-based measurement validation, one-way ANOVA, and Results: The stage distribution showed that 4.44% of participants were in precontemplation, 21.33% in contemplation, 29.33% in preparation, 25.78% in action, and 19.11% in maintenance. Descriptive results suggested a gradual shift from game-centered consumption to live-streaming-centered consumption from the early stages to the action stage, followed by partial stabilization or decline in the maintenance stage. ANOVA results showed significant stage differences in users' attitudes toward playing games and watching esports live streams, current consumption habits, life-stage-related changes, support for esports live-streaming consumption, and opposition to esports live-streaming consumption. However, several game-related evaluations showed no significant stage differences, suggesting that basic gaming motivations and concerns may be shared across stages. Conclusion: The findings indicate that the player-to-viewer shift should not be understood as a simple or linear replacement of gameplay by live-streaming consumption. Instead, it is better conceptualized as a nonlinear, stage-dependent restructuring of game-related engagement. Users may reduce gameplay, combine playing and watching, or move between the two depending on life stage, available time, personal interests, and content quality. This study extends the TTM framework to digital gaming consumption and provides stage-specific implications for esports platforms, game companies, and live-streaming services.

Indexed as

consumer behavioresports live consumptiongame consumption behaviorgame consumption transformationtranstheoretical model (TTM)

Identifiers

PMID42519431
PMCPMC13382615

What OpenQuestion holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.